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September 9th, 2003, 06:34 PM
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Shrapnel Fanatic
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Re: AI Campaign => For a Challenging AI opponent
I shall follow Oleg's lead and drop out of this events discussion, as it is obviously going nowhere fast...
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September 9th, 2003, 06:51 PM
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Sergeant
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Re: AI Campaign => For a Challenging AI opponent
I really don’t want to talk about the events anymore either, but somehow it kept pooping back up
Lets all not worry and be happy
Lets discus something else. JLS, what about the Carrier proposal, are you going with it?
[ September 09, 2003, 17:52: Message edited by: Grand Lord Vito ]
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September 9th, 2003, 07:22 PM
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Sergeant
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Re: AI Campaign => For a Challenging AI opponent
Why is mines can cloak, it they do not have that tech?
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September 9th, 2003, 07:25 PM
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Shrapnel Fanatic
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Re: AI Campaign => For a Challenging AI opponent
Because they are mines, and are invisible. They do not actually use cloaking devices, so you do not have to research those to get them "cloaked."
[ September 09, 2003, 18:28: Message edited by: Imperator Fyron ]
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September 9th, 2003, 07:29 PM
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Sergeant
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Imperator Fyron:
Because they are mines, and are invisible. They do not actually use cloaking devices, so you do not have to research those to get them cloaked.
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So the answer is that Because they are mines.
This is why they are invisible.
What are they to small and can't be seen?
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September 9th, 2003, 08:05 PM
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Shrapnel Fanatic
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Re: AI Campaign => For a Challenging AI opponent
I don't know. They are mines. Mines are not very useful if they can be seen, as then the enemy knows exactly where they are and how many there are.
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September 9th, 2003, 11:28 PM
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First Lieutenant
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Re: AI Campaign => For a Challenging AI opponent
Please find some test results about high/catastrophic events on HW question:
http://www.shrapnelgames.com/cgi-bin...;f=23;t=009929
I don't think fate shrine and lucky trait are buggy any more since the Last patch. It is just hard to test, because of the event distribution over races issue. One problem with this: riots and rebellions, events create new races during the game, which changes the event distribution again and again. To test this issue, you need an event file with all rebellion events removed.
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September 10th, 2003, 01:32 AM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
Thanks PTF.
It appears that High and Cat does not effect Home Worlds.
I will tweak the 4.b1 Beta events file accordingly.
I here you when you say “event distribution again and again”, mind boggling
Again thank you
[ September 10, 2003, 00:32: Message edited by: JLS ]
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September 10th, 2003, 02:13 AM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
GLV, I am not trying to keep anyone on track. As long as you all stay within forum rules, knock yourselves out.
Productivity and fun would be preferred, what else can I say
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September 10th, 2003, 02:41 AM
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Lieutenant Colonel
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Grand Lord Vito:
JLS, what about the Carrier proposal, are you going with it?
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Test it, let me know what you think.
Try setting it up like the AICVL then go from there.
[ September 10, 2003, 01:45: Message edited by: JLS ]
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