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  #641  
Old April 23rd, 2002, 04:54 AM

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Default Re: Babylon 5 Mod

Anyone know how to get the Babylon 5 mod (ships/ai/data) to work on a stock Version of SEIV:Gold? This is the first mod I have tried, and I just get errors when I try to just throw the files in the directories, or use the included mod launcher from the CD.

The errors include things like "Cannot find field "..." in record 1."

Thanks for any help you can give.
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  #642  
Old April 23rd, 2002, 06:05 AM
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Default Re: Babylon 5 Mod

Rio: You won't at the moment. Strictly v 1.49. You CAN use the shipsets, just not the AI and data and components files...yet...the mod is being tested on V 1.49 first then on to Gold...
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  #643  
Old April 23rd, 2002, 06:17 AM

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Default Re: Babylon 5 Mod

Crud, I was really looking forward to playing with the modified techs and AI's. The ships look great though.

Well, when time comes around for testing with Gold, feel free to email me.
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  #644  
Old April 23rd, 2002, 03:51 PM
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Default Re: Babylon 5 Mod

Don't worry.
Once the 1.49 Version is done, the gold Version can be created from it in an hour or two.
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  #645  
Old April 23rd, 2002, 04:43 PM

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Default Re: Babylon 5 Mod

Aye, and therein lies the rub.

How long do you expect it will take for the 1.49 finished? I'm not exactly sure how long mods for SEIV take.
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  #646  
Old April 23rd, 2002, 09:21 PM

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Default Re: Babylon 5 Mod

Has anyone else encountered the RCEs? I can't seem to lock down the whys, not sure if it has something to do with one of the Generic AI files or what...

We're getting a bit closer to finished with the mod, I plan to spend some time this weekend on the facilities and then the AI to use/research said facilities.
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  #647  
Old April 24th, 2002, 03:07 AM
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Default Re: Babylon 5 Mod

Val: I pulled this from a search on RCE's:

Atrocities: "RCE's can be caused by many differant things. I would recommend that you uninstall and reinstall the game. Then add your extra's one at a time. Most RCE's were caused by Computer Controlled AI trying to do something really dumb like refit a ship that could not be refit."

I'll try turning off a minister at a time to see if I can get past the RCEs..

Hmmm...could not get past in that LNAW RCE but in the ShagToth/Hyach game I had one in, I went to the Hyach, turned off design minister for 3-4 turns and no RCE. *shrug*

BTW silly AI (Hyach) is sticking like a bunch of Advanced fission engines to make a movement of 24 with only one 1 mine sweeper component in a cruiser based minesweeper . They use a default AI from the AI folder...

[ 24 April 2002: Message edited by: pathfinder ]

[ 24 April 2002: Message edited by: pathfinder ]

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  #648  
Old April 24th, 2002, 05:28 PM

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Default Re: Babylon 5 Mod

Thanks for the research!!!

You know what, I'm looking at the AI after what you said, and I only ever really fully updated the Attack ships. I need to finish the AI for the other ship, fighter, troop types. Then maybe these RCEs will go away.
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  #649  
Old April 24th, 2002, 07:49 PM

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Default Re: Babylon 5 Mod

Val,
I'm back and I just found a cool website that has some very cool ship sets for the B5 mod you are working on. It's "Ultradrive.com/b5.htm", you probably already have this but I thought you may like it anyway. Plus anyone else who is interested can check it out.
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  #650  
Old April 25th, 2002, 02:53 AM
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Default Re: Babylon 5 Mod

I'm looking for a few players for a B5 MOD Multiplayer game for SE4 Classic... anyone interested let me know via Email.
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