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December 20th, 2006, 05:42 PM
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Corporal
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Join Date: Jun 2006
Posts: 105
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Bug thread
The citadel of ashen empire Ermor is weird, it is just a bunch of floating grates. Defenders also cn't retreat from this battlefield.
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December 21st, 2006, 09:56 PM
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Second Lieutenant
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Join Date: Jun 2004
Location: Lakewood, CO
Posts: 596
Thanks: 0
Thanked 9 Times in 1 Post
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Re: Bug thread
Not sure battlefield effects are supposed to end when the caster leaves without dying. Nothing says they should.
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December 21st, 2006, 11:34 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Sacred Undead Bug
Sacred Undead Bug:
Any sacred undead cannot be blessed
Even with divine blessing the sacred undead units do not receive blessing bonuses.
Bug verified with the most recent patch installed.
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There can be only one.
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December 22nd, 2006, 02:19 AM
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Sergeant
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Join Date: Jan 2004
Posts: 223
Thanks: 0
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Re: Sacred Undead Bug
I have created a controlled environment for the vanishing scales bug I detail it in this thread here:
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1
I have also included the relevant files in that thread.
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Regno Dominatio
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December 22nd, 2006, 08:55 AM
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Corporal
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Join Date: Nov 2003
Posts: 143
Thanks: 0
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Bug
[img]/threads/images/Graemlins/Bug.gif[/img] Combat replay reveals domes cast in the province
My patrollers and PD were attacked by a probing force recently and the battle display showed Dome of Solid Air and Freezing Dome, which I had cast earlier, as battlefield enchantments (pentagrams in upper right corner).
I don't think it's WAD, as they really don't affect combat, yet give undeserved intel to the attacker who watches the combat replay.
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December 22nd, 2006, 02:55 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Bug
LA Ulm hero Blood Marshal can go underwater. Other vampires, including normal Vampire Counts of LA Ulm, can't.
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December 23rd, 2006, 04:11 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Bug thread
BUG: Immoratility not working properly, check out This Thread for more details as well as save games
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
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December 26th, 2006, 04:02 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Bug thread
Bug: the shadow brand doesn't always AoE, some fights it will every time, other fights it won't at all...
is this as it is intended to be?
is it supposed to be doing an AoE at all? the effect seems similar to the sword of many colors.
edit: I can't seem to reproduce it in the v3.04
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December 27th, 2006, 08:10 AM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Bug thread
Bug: After initiating a scenario restricted to a single age, even after canceling out of the scenario, you cannot select the restricted ages when starting up a new game.
noticed this when I tried to play the one scenario that came with the disk. I wanted to try oni's with it, but it wasn't available. When I backed out and decided to do a random map instead all the scenario restrictions were still being applied to the random game.
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December 28th, 2006, 01:33 AM
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Sergeant
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Join Date: Jan 2004
Posts: 223
Thanks: 0
Thanked 0 Times in 0 Posts
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Fortress build bug
hired indy commander, set indy commander to build fortress
indy commander is assasinated by a ninja.
Money from build order is gone. And the option to continue building does not exist so I lost 1200 gold.
This was in a mp blitz game on fourmageddon map.
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Regno Dominatio
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