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  #651  
Old December 17th, 2004, 04:31 PM
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Boran_blok, compare your post to mine:
Quote:
Satellite mount Q.
From revision.txt: "5. Fixed Satellite Mount now works as intended."
So, how is it intended to work?
Is it a general purpose mount for all type of components, or else it's for weapons only (as now)? In the first case Weapon Type Requirement must be set to "None" (like in Drone Mount).


So I'm still confused, how it should work? Either it for components or weapons?
We need to wait for clear answer from Atrocities.
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  #652  
Old December 17th, 2004, 04:37 PM

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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Spelling error: (I think, i'm not native english speaking, so if it's correct tell me)
In pirate ship description:
Maintenance costs reduced by 5% do to advanced Technology

-Should do be due ?
-small t ? (I know I'm nitpicking, but if you fix due you can also fix that)
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  #653  
Old December 17th, 2004, 04:39 PM

boran_blok boran_blok is offline
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Quote:
aiken said:
Boran_blok, compare your post to mine:
Quote:
Satellite mount Q.
From revision.txt: "5. Fixed Satellite Mount now works as intended."
So, how is it intended to work?
Is it a general purpose mount for all type of components, or else it's for weapons only (as now)? In the first case Weapon Type Requirement must be set to "None" (like in Drone Mount).


So I'm still confused, how it should work? Either it for components or weapons?
We need to wait for clear answer from Atrocities.
If it's components only why have a range increase of 2 ? components dont have a range.

This is from CompEnhancement.txt:
Code:
Weapon Type Requirement
The component must be of this weapon type.
Any - Any Weapon Type
None - Non Weapon Types Only
Direct Fire, Seeking, Point-Defense, Warhead


I think if you want it to work for all components including weapons, you have to omit it.

editmmitting is not it, so it's either weapons or all the rest.
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  #654  
Old December 17th, 2004, 05:57 PM
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Quote:
boran_blok said:
Spelling error: (I think, i'm not native english speaking, so if it's correct tell me)
In pirate ship description:
Maintenance costs reduced by 5% do to advanced Technology

-Should do be due ?
-small t ? (I know I'm nitpicking, but if you fix due you can also fix that)

Im not native english, too, but i seriously think you are right. It must be "due to advanced technology".
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  #655  
Old December 17th, 2004, 06:34 PM
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Yep, due.
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  #656  
Old December 17th, 2004, 06:58 PM
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

boran_blok: my judgement about satellite mount was based upon its comparison with Large Satellite mount. The damage/tonnage/cost ratio for Large Sat Mount is 1.3/1.0/1.25 = 1.04, but for Sat Mount it is 1.0/0.5/1.0 = 2! So SM is almost twice as effective as LSM here.
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  #657  
Old December 17th, 2004, 07:24 PM

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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Another bug: Pirate tractor beam I and II both become available at tractor/repulsor weapons lvl 2, I think the first should come available at lvl 1

Code:

Name := Pirate Tractor Beam I
Description := Gravitational beam which pulls enemy ships towards your ship.
[..cut..]
Number of Tech Req := 2
Tech Area Req 1 := Tractor\Repulser Weapons
Tech Level Req 1 := 2
Tech Area Req 2 := Pirate Race
Tech Level Req 2 := 1
[..cut..]

Name := Pirate Tractor Beam II
Description := Gravitational beam which pulls enemy ships towards your ship.
[..cut..]
Tech Area Req 1 := Tractor\Repulser Weapons
Tech Level Req 1 := 2
Tech Area Req 2 := Pirate Race
Tech Level Req 2 := 1
[..cut..]

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  #658  
Old December 17th, 2004, 08:45 PM

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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Just a few more possible bugs/typos (v1.9.0.6)


1. Both the 'Bussard Collectors' & the 'Impulse Engines' have supply usage stats, though these components use no supplys when the ship moves.

2. Why do the Pirate race have both a 'Pirate Race Weapon Mount' & a 'Pulse Weapon Mount' (should that not be 'Pirate Pulse Weapon Mount'?). These mounts are identicle in their effects only for different weapons, they are also gained at the same tech level. Maybe they should be merged or made more individual.

3. The Pirate Pulse Disruptors do 5 extra damage at only the cost of -1% accuracy & 5 extra supply use, compared to the standard Pirate Disruptors. This means that there is no real reason to ever use the normal Disruptors only the pulse Version. maybe change these a little (possibly via number 2 above?)

4. 'Laser Beam II' only uses 10 supply per shot while I & III-V use 20!

5. The 'Laser Beam I-III' have different costs to IV-V
For I-III Min:30/40/50, Org:0/0/0, Rad:15/20/25
For IV-V Min:10, Org:10, Rad:10

I would propose to continue the progression with -
IV Min:60, Org:0, Rad:30
V Min:70, Org:0, Rad:35
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  #659  
Old December 17th, 2004, 09:12 PM
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Quote:
aiken said:
Boran_blok, compare your post to mine:
Quote:
Satellite mount Q.
From revision.txt: "5. Fixed Satellite Mount now works as intended."
So, how is it intended to work?
Is it a general purpose mount for all type of components, or else it's for weapons only (as now)? In the first case Weapon Type Requirement must be set to "None" (like in Drone Mount).




So I'm still confused, how it should work? Either it for components or weapons?
We need to wait for clear answer from Atrocities.
I tested it both ways and feel that the satellite mount is best served giving a size reduction to weapons. I would have to make a second mount to reduce component size. I tried the overrides, but they only work if weapons are set to none. So I will change it back to the way it was before and rewrite the description. I can add a second satellite mount later. (Note there are currently two satellite mounts available)
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  #660  
Old December 17th, 2004, 09:14 PM
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Quote:
boran_blok said:
Spelling error: (I think, i'm not native english speaking, so if it's correct tell me)
In pirate ship description:
Maintenance costs reduced by 5% do to advanced Technology

-Should do be due ?
-small t ? (I know I'm nitpicking, but if you fix due you can also fix that)
due - Some one is owed something.

Due to has been widely used for many years as a compound preposition like owing to, but some critics have insisted that due should be used only as an adjective. According to this view, it is incorrect to say The concert was canceled due to the rain, but acceptable to say The cancellation of the concert was due to the rain, where due continues to function as an adjective modifying cancellation. This seems a fine point, however, and since due to is widely used and understood, there seems little reason to avoid using it as a preposition.

do - as a command.

Thanks. Spelling is not one of my strongest suites.
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