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  #651  
Old June 3rd, 2008, 08:52 PM

Xietor Xietor is offline
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Default Re: Kingmaker mod

The game I think will just be Kingmaker, though it really does not matter what name you call the game in your saved games folder.

There will be 2 separate mods to be turned on

Kingmaker, and Worthy Heroes 1.8.
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  #652  
Old June 3rd, 2008, 08:54 PM

llamabeast llamabeast is offline
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Default Re: Kingmaker mod

You don't have to turn the mods on yourself though.

Right, I am just restarting the game with nozshand's EA Agartha pretender, and we will be good to go.
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  #653  
Old June 3rd, 2008, 08:58 PM

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Default Re: Kingmaker mod

Right. if you want to test the mods though, those are the 2 the Kingmaker game is using. And I just successfully started a game with the Kingmaker Mod. It works!

If you are a sub for a player, in order to receive the turn, I need your email address and the race you are subbing for.

Indypendent is the sub for sum1lost, but i do not have an email address. And I think there is 1 other sub starting for a player.

Unless the player or sub gives me an email address, llamaserver will mail the turn to the player who submitted the pretender. And if that is not who is doing the turns, a stale will result.
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  #654  
Old June 3rd, 2008, 09:08 PM
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Default Dynatherms Connected!

Infracells Up! Megathrusters Are Go! Let's Go Voltron Force!
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  #655  
Old June 3rd, 2008, 09:12 PM

llamabeast llamabeast is offline
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Default Re: Dynatherms Connected!

What Dr P said! Hurrah! Everyone should now have received first turn, via the aether. How exciting!

The intructions in the e-mail itself should be fairly self-explanatory, although if you have any uncertainties please read my FAQ. Note that in order to play you will need the mod (see a couple of posts up) and the map (linked in the first post).

Xietor, as some people have requested, perhaps you may wish to start a new thread now the game has started?
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  #656  
Old June 3rd, 2008, 09:19 PM

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Default Re: Dynatherms Connected!

One thing, the game will be going to 24 hour host once everyone gets the mod downloaded and we make sure everyone is
situated.

Yes we can start a new game thread.
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  #657  
Old June 3rd, 2008, 09:23 PM

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Default Re: Dynatherms Connected!

I'll let you start the thread Xietor.

Well, my turn is in. What is everyone playing around at?

I am off to bed now. Goodnight all.
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  #658  
Old June 3rd, 2008, 09:23 PM
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Default Re: Dynatherms Connected!

I had to manually rename the map file to get it working. Did anyone else have to do this?
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  #659  
Old June 3rd, 2008, 09:30 PM
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Default Re: Dynatherms Connected!

I downloaded the mod but I think it is missing some graphics. I get an error looking for an independent flag graphic at the start of the game.

Can someone direct me to the file with the modded flag graphics?

Thanks
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  #660  
Old June 3rd, 2008, 09:37 PM

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Default Re: Dynatherms Connected!

The mod worked fine for me, and i sent in a turn already. Let me look in my mod file and see what is what there. And I got the worst starting spot(: No one can accuse me of rigging that. Wait till you see it later in the game. /cry.

Ok you should have lots of banners in the file folders named llamabanners and sns banners?
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