OK, here are my thoughts on the fate of the fate shrine.
Religious will remain at 1500 cost and there will not be a CBEC for that facility.
Now in beta for AIC v4.0
Yes on the Expanded (good and bad) events file to include Olegs structure for his proposed integrity for the Maximum Severity options
Now with the added events the occurrences also with/if 6+ total in-game players;Events seem to be less frequent, then stock se4 events.
Therefore, the chance setting will be increased over past settings. Perhaps as much as L30/M50/H75 possibly, even higher for Med or High frequency settings
The AI will recieve a -30 to -50+ CBEC on the main CC as a further savegaurd for its HS.
Now to balance this and to expand on Alneyan's suggestion, the Human Players now have:
Research Tech based on
“Veneration”
In addition, all Human Players will receive a Hero Epics Tale, if you will for their civilizations, I am beta testing this now for AIC 4.0. This is for any Human Player that may want to tailor their current in-game Events occurrences for their game and or that specific system
Please note Heroes Epics names are examples for this beta, if anyone is offended or would like to suggest a Hero from another culture please post.
========
Reference
TechArea added
Name := Veneration
Group := Applied Science
Description := Civilization Heros, Idols and Gods dabble with the events.
Maximum Level := 5
Level Cost := 1000
Start Level := 1
Raise Level := 0
Racial Area := 7
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 1
Tech Area Req 1 := Human Balance Tech
Tech Level Req 1 := 1
--------
Facility added
Name := Heroes Epic Ra
Description := Civilization Heros, Idols and Gods dabble with the events.
Facility Group := Population Support
Facility Family := 291
Roman Numeral := 1
Restrictions := None
Pic Num := 36
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 2
Tech Area Req 1 := Veneration
Tech Level Req 1 := 1
Tech Area Req 2 := Human Balance Tech
Tech Level Req 2 := 1
Number of Abilities := 1
Ability 1 Type := Change Bad Event Chance - System
Ability 1 Descr := Decreases the chance of any events in this system 20%(only 1 facility per system effective).
Ability 1 Val 1 := -20
Ability 1 Val 2 := 0
Name := Heroes Epic Dionysus
Description := Civilization Heros, Idols and Gods dabble with the events.
Facility Group := Population Support
Facility Family := 291
Roman Numeral := 2
Restrictions := None
Pic Num := 36
Cost Minerals := 200
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 2
Tech Area Req 1 := Veneration
Tech Level Req 1 := 2
Tech Area Req 2 := Human Balance Tech
Tech Level Req 2 := 1
Number of Abilities := 1
Ability 1 Type := Change Bad Event Chance - System
Ability 1 Descr := Decreases the chance of any events in this system 30% (only 1 facility per system effective).
Ability 1 Val 1 := -30
Ability 1 Val 2 := 0
Name := Heroes Epic of Chullain
Description := Civilization Heros, Idols and Gods dabble with the events.
Facility Group := Population Support
Facility Family := 291
Roman Numeral := 3
Restrictions := None
Pic Num := 36
Cost Minerals := 300
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 2
Tech Area Req 1 := Veneration
Tech Level Req 1 := 3
Tech Area Req 2 := Human Balance Tech
Tech Level Req 2 := 1
Number of Abilities := 1
Ability 1 Type := Change Bad Event Chance - System
Ability 1 Descr := Decreases the chance of any events in this system 40%(only 1 facility per system effective).
Ability 1 Val 1 := -40
Ability 1 Val 2 := 0
Name := Heroes Epic Hera
Description := Civilization Heros, Idols and Gods dabble with the events.
Facility Group := Population Support
Facility Family := 292
Roman Numeral := 1
Restrictions := None
Pic Num := 36
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 2
Tech Area Req 1 := Veneration
Tech Level Req 1 := 2
Tech Area Req 2 := Human Balance Tech
Tech Level Req 2 := 1
Number of Abilities := 1
Ability 1 Type := Change Bad Event Chance - System
Ability 1 Descr := Inreases the chance of any events in this system 5%(only 1 facility per system effective).
Ability 1 Val 1 := 5
Ability 1 Val 2 := 0
Name := Heroes Epic Grania
Description := Civilization Heros, Idols and Gods dabble with the events.
Facility Group := Population Support
Facility Family := 292
Roman Numeral := 2
Restrictions := None
Pic Num := 36
Cost Minerals := 200
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 2
Tech Area Req 1 := Veneration
Tech Level Req 1 := 3
Tech Area Req 2 := Human Balance Tech
Tech Level Req 2 := 1
Number of Abilities := 1
Ability 1 Type := Change Bad Event Chance - System
Ability 1 Descr := Inreases the chance of any events in this system 10%(only 1 facility per system effective).
Ability 1 Val 1 := 10
Ability 1 Val 2 := 0
Name := Heroes Epic of Hades
Description := Civilization Heros, Idols and Gods dabble with the events.
Facility Group := Population Support
Facility Family := 292
Roman Numeral := 3
Restrictions := None
Pic Num := 36
Cost Minerals := 300
Cost Organics := 0
Cost Radioactives := 0
Number of Tech Req := 2
Tech Area Req 1 := Veneration
Tech Level Req 1 := 4
Tech Area Req 2 := Human Balance Tech
Tech Level Req 2 := 1
Number of Abilities := 1
Ability 1 Type := Change Bad Event Chance - System
Ability 1 Descr := Inreases the chance of any events in this system 20%(only 1 facility per system effective).
Ability 1 Val 1 := 20
Ability 1 Val 2 := 0
--------
AI Players CC
Name := Cultural Center
Description := The developed homeland of a space-age civilization, roughly continental in size, including hundreds of cities, parks, infrastructure, arts, religions, sciences, industry, etc.
Facility Group := Zenith Urban Center
Facility Family := 54
Roman Numeral := 0
Restrictions := None
Pic Num := 10
Cost Minerals := 300000
Cost Organics := 200000
Cost Radioactives := 200000
Number of Tech Req := 1
Tech Area Req 1 := AI Balance Tech
Tech Level Req 1 := 1
Number of Abilities := 20
Ability 1 Type := Solar Resource Generation - Minerals
Ability 1 Descr := Population Center...
Ability 1 Val 1 := 1125
Ability 1 Val 2 := 0
Ability 2 Type := Solar Resource Generation - Organics
Ability 2 Descr :=
Ability 2 Val 1 := 350
Ability 2 Val 2 := 0
Ability 3 Type := Solar Resource Generation - Radioactives
Ability 3 Descr :=
Ability 3 Val 1 := 300
Ability 3 Val 2 := 0
Ability 4 Type := Point Generation - Research
Ability 4 Descr :=
Ability 4 Val 1 := 700
Ability 4 Val 2 := 0
Ability 5 Type := Point Generation - Intelligence
Ability 5 Descr :=
Ability 5 Val 1 := 150
Ability 5 Val 2 := 0
Ability 6 Type := Cargo Storage
Ability 6 Descr :=
Ability 6 Val 1 := 15000
Ability 6 Val 2 := 0
Ability 7 Type := Change Bad Event Chance - System
Ability 7 Descr :=
Ability 7 Val 1 := -50
Ability 7 Val 2 := 0
Ability 8 Type := ~~~
--------
Se4 Abilities/Action
Change Bad Event Chance - System
Value1 = Percentage change in chance for bad event for entire system (+/- percentage).
Value2 =
[ September 18, 2003, 05:35: Message edited by: JLS ]