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  #671  
Old December 18th, 2004, 12:15 AM

XenoTheMorph XenoTheMorph is offline
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

One Last post, sleepy time NOW

The two largest Warrior trait ships (Baseship & Baseship Heavy) have a Max engines of 6 not 4 (as stated in the AI Tag 03 text). This is not a problem since 'Nacells' have a 'Only four on ship' limit themselves, but still it is a typo.
[edit: Actually this is not a typo being so big the engines per move is 6, therefore they need 6 low tech nacells to move!! (O.K. the chances of getting those ship size and still be using 1 move nacells is miniscule but ...) the restriction on the Nacells should be 'Only six on ship' instead & the 'AI Tag 03' text changed to suit]

The larger (i.e. no Defensive bonus due to small size like the Destroyer Heavy) Warrior trait combat ships (the Dreadnought Heavy, Cruiser Heavy, Juggernought, Baseship & Baseship Heavy) don't have 'Shuttle Bays' built in like all the other larger ships (for any race) & really I think should.

Also for flavor and to keep a bit of consistency since all the other Warrior combat ships (except the gigantic Baseship Heavy) get a defence bonus from advanced technology maybe the Destroyer Heavy's defence bonus description should be slightly changed -

Ability 1 Type := Combat To Hit Defense Plus
Ability 1 Descr := Small size and advanced technology makes ship 20% harder to hit in combat.
Ability 1 Val 1 := 20
Ability 1 Val 2 := 0
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  #672  
Old December 18th, 2004, 12:41 AM
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Latest update info.

Quote:
Star Trek Mod v1.9.0.7

1. Changed Satellite Mount Weapon Type Requirement from none to Any (Should only work for Weapons now)
2. Changed Large Satellite Mount Tonnage Structure Percent from 200 to 120.
3. Changed Modified the Description of Satellite Mount. Now reads weapon components.
4. Fixed Spelling errors in Vehicle Size file (do - due)
5. Changed Pirate Tractor Beam I now available at correct level. Tractor\Repulser Weapons I.
6. Changed Changed all PULSE WEAPONS to a weapon modifier of -10%.
7. Changed Laser Beam II now uses correct amount of supplies.
8. Changed Made Laser beam IV & V Min,Rad,Org cost compareable to Laser Beam I - III
9. Changed Pirate Weapon Mount - added range mondify of 1 - lowered damage % to 110% - same for Supply use
10. Changed Klingon Batlith I - III Damage (1,2,3) (Damage at rang does not work for Troop Weapons)
11. Changed Changed Supply Useage for Impulse Engine I - V to 0 (Not useing any ways)
12. Changed Changed Supply Useage for Bussard Collector I - III, Ram Scoop I - III, and Flux Pod I - V to 0
13. Changed Abilities description for Heavy Destroyer.
14. Changed Added Launch/Recover Fighter Ability to Cruiser Heavy, Juggernought, Baseship, and Baseship Heavy
15. Changed Baseship and Baseship Heavy Requirement Max Engines from 6 to 4.
16. Changed Baseship and Baseship Heavy Engines Per Move from 6 to 4.
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  #673  
Old December 18th, 2004, 01:22 AM
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Default Re: The Star Trek Mod - 1.9.0.2 Update Released

Click the above attachment to download the NEW STAR TREK MOD Version 1.9.0.7 PATCH. 8.5 megs
Attached Files
File Type: zip 318393-StmPatch1907.zip (8.18 MB, 680 views)
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  #674  
Old December 18th, 2004, 02:41 AM
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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

12-18-2004 UPDATE

Star Trek Mod PATCH Version 1.9.0.7
This Version will update any Version from 1.9.0.0 to current.) Players DOWN LOAD THIS ONE.

Star Trek Mod Patch v1.9.0.7
Ai and Data files only (Contains only AI and data files - no graphics. Will update any Version from 1.9.0.0 to current) - PBW WEB ADMINS USE THIS ONE TO UPDATE PBW

Star Trek Mod Full 1.9.0.7 Data and AI files only no graphics. (link fixed)

I am also seeding a full Version 1.9.0.7 of the mod at http://kazharii.no-ip.com:6969 for the next two days.
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  #675  
Old December 18th, 2004, 06:58 AM

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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

What's with all the different Versions ?
The first one contains all the other two contains does it eh ?

Anyways, I'm starting a new game right away.
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  #676  
Old December 18th, 2004, 07:54 AM
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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Quote:
boran_blok said:
What's with all the different Versions ?
The first one contains all the other two contains does it eh ?

Anyways, I'm starting a new game right away.
They are all the same Version. The differances are listed. The reason for them are that people may want files but not the graphics.
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  #677  
Old December 18th, 2004, 09:17 AM

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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Sub Space Beam (shouldnt it be Subspace Beam ?) seems to be broken as it sais that it disrupts reload time.
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  #678  
Old December 18th, 2004, 09:24 AM

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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

The heavy and massive fighter have maintenance redutcion with their abilities, do fighters have maintenance ?
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  #679  
Old December 18th, 2004, 12:26 PM
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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

When I click one of the links above I get this message:

"Forbidden
You don't have permission to access to this document on this server.


--------------------------------------------------------------------------------

Apache Server at astmod.com "

When I go directly to the STM site and then download, everything is fine.

????
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  #680  
Old December 18th, 2004, 04:13 PM
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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Quote:
boran_blok said:
The heavy and massive fighter have maintenance redutcion with their abilities, do fighters have maintenance ?
Units can not have maintenance.
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