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  #671  
Old May 25th, 2007, 09:58 AM
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Salamander8 Salamander8 is offline
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Default Re: Perpetuality - 62 Player MegaGame (Started)

Quote:
HoneyBadger said:
So I know that I recognise a lot of very active, long-time posters to the forum in this game.

There's also quite a few people here that I don't recognise and don't know very well.

Seeing as how this is my very first Dominions multi-player game, I was wondering, how long has everyone been playing Dominions? And how many multi-player games have you all been in?
I'm one of the new folks here. I've been registered on the boards for awhile, but have not been active till recently. I bought Dom2 early last year and almost immediately heard about the upcoming release of Dom3. I summarily pre-ordered it and I got it 1 or 2 days after the actual release, which I greatly appreciated after the long anticipation.

This is my 2nd MP game. My other MP game I'm still currently in and it is a smaller game with 7 nations. I'm EA Yomi in that one. There are no graphs in that one so I have no idea how well I'm doing. I'm so used to SP games that Vanheim's intelligent use of spies in that game threw me off, since the AI isn't very good with them. Luckily, my own paranoia and methodical practice of checking every provinces' unrest clued me into one of his sneakers, and I was able to get the inciter.

I'm enjoying the diplomacy in these games. I used to play some Empires in Arms at our old wargame club and the diplocmacy was critical to that game. I'm looking forward to more MP games and meeting more strategists from all over the world. I used to play EQ, and I'm currently playing some WoW on the side, and about half my EQ guild was British, and our raid alliance had many Europeans in it too.
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  #672  
Old May 25th, 2007, 11:57 AM

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Default Re: Perpetuality - 62 Player MegaGame (Started)

I've messed around with Dom 2 and 3 for years, but am no expert and this is my first MP game. I expect to get stomped fairly shortly, some of you guys seem to have got stratospheric starts! However, I'm hopefully going to learn a thing or two and have a bit of fun first.
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  #673  
Old May 25th, 2007, 12:30 PM

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Default Re: Perpetuality - 62 Player MegaGame (Started)

I have played Dom3 since it came out.

I have played Dom2 for about 2 years before that.

I am not very good, I have only two MP defeats under my belt.
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  #674  
Old May 25th, 2007, 02:46 PM
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Default Re: Perpetuality - 62 Player MegaGame (Started)

I would rather be fighting heavy bless than mammoths. I wont last through the first 15 turns at this rate. I took a late comming pretender and good scales, banking on this game lasting a long time. It was unfortunate that I would end up next to a dom9 wyrm and mammoth totting warmonger!

In other news... What the hell can MA Abysia do to stop mammoths so early? I managed to kill his wyrm, but its a small consolation.
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  #675  
Old May 25th, 2007, 03:09 PM

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Default Re: Perpetuality - 62 Player MegaGame (Started)

If you click on someones login on any of these posts you can see when they created their account. That should give you an idea of who has or has not been around for awhile.
Mine says mid 2004.

On the blessed thing we might see that not prove to be as true as many people were thinking. Bless rush, or any rush, was bound to happen. So building up a strong defense and surviving the first rushes is a tactic to consider. After those rushes break on the defenses then push them back. If they fail to get a new castle to get more blessed troops then they will die off by mid game.
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  #676  
Old May 25th, 2007, 03:32 PM
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Default Re: Perpetuality - 62 Player MegaGame (Started)

I dont think that the heavy bless nations will win, as they have way too bad scales for later (for an example with growth 3, after 116 turns you will have twice the income than a nation with growth 0 [and people that took death have shot their own foot, if not LA Ermor/Rlyeh]). Heavy bless is more of a suicide bomber strategy that will get you killed, but you can take one or two of your neighbours with you.
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  #677  
Old May 25th, 2007, 03:43 PM
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Default Re: Perpetuality - 62 Player MegaGame (Started)

Quote:
FAJ said:
I would rather be fighting heavy bless than mammoths. I wont last through the first 15 turns at this rate. I took a late comming pretender and good scales, banking on this game lasting a long time. It was unfortunate that I would end up next to a dom9 wyrm and mammoth totting warmonger!

In other news... What the hell can MA Abysia do to stop mammoths so early? I managed to kill his wyrm, but its a small consolation.
Glad to hear the cuddly wuddly woolly mammoths made an impression. Bad luck on the Wyrm, it was meant to fight just PD.
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  #678  
Old May 25th, 2007, 05:41 PM
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Default Re: Perpetuality - 62 Player MegaGame (Started)

Well, I find growth is not as effective as looking at the raw numbers would indicate. By turn 116 gold is going to be a whole lot less valuable than it is at first - plus, by turn 116 you'll only have a single province that has been under your dominion long enough to double in gold output. Hope those extra design points didn't cost you any early expansion, as this cuts into that differential to.

I don't personally feel like real crappy scales is the only way to go, but even if you're sure you're going to live 100+ turns, the growth/death scale is far from a no-brainer.
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  #679  
Old May 25th, 2007, 06:07 PM
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Default Re: Perpetuality - 62 Player MegaGame (Started)

Order-3, Growth-3 is pretty awesome in a long game.
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  #680  
Old May 25th, 2007, 06:17 PM
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Default Re: Perpetuality - 62 Player MegaGame (Started)

I don't understand why people think growth 3 is only for the long game. It gives you increased income, and increased supply for fielding large armies of peusdochaff in the early game. Coupled with production/order three, you can simply overwhelm your neighbors, depending on your nation obviously, with the force of your endless supply of doods. Often times even while you're expanding elsewhere.

I'm very happy with my good scales in the early game XD

Jazzepi
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