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  #681  
Old December 18th, 2004, 08:54 PM

XenoTheMorph XenoTheMorph is offline
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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Atrocities,

Just to let you know it seem that the Dreadnought Heavy was not changed when you added shuttle bays to the larger Warrior ships. It is in a different part of the file (Just after the Destroyer Heavy) not at the end.
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  #682  
Old December 18th, 2004, 10:23 PM
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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Ooops. I will include that in the next patch for sure. Sorry about that.

The next patch will be out around april or so unless we find a lot of bugs in this Version that need to be fixed in a hurry.
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  #683  
Old December 18th, 2004, 10:41 PM

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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

April eek

Oh well, hopefully you will have a long list of little things to tweak by then. Hmm on that note -

I found quite a few more components with supply stats a very incomplete list follows:

Bridge
Life Support
Crew Quarters
(Warrior) Sensor Arrays (& probably the other races sensors)
Pirates (& probably other security/boarding comps)
Anti-matter Pods
Cargo Bays
Remote Mining comps

Hopefully you can work around the supply issues!
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  #684  
Old December 18th, 2004, 11:57 PM
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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Quote:
XenoTheMorph said:
April eek

Oh well, hopefully you will have a long list of little things to tweak by then. Hmm on that note -

I found quite a few more components with supply stats a very incomplete list follows:

Bridge
Life Support
Crew Quarters
(Warrior) Sensor Arrays (& probably the other races sensors)
Pirates (& probably other security/boarding comps)
Anti-matter Pods
Cargo Bays
Remote Mining comps

Hopefully you can work around the supply issues!
Someone posted an idea for a work around over at the mod works on www.spaceempires.net that I think might work. At the bare minimum it provides an intersting theory to work form.
Attached Files
File Type: zip 318618-STM1907Data.zip (1.68 MB, 594 views)
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  #685  
Old December 19th, 2004, 12:01 AM
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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

I have posted the back story for the mod if any one is interested in a long read. The Cleansing

Enjoy.
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  #686  
Old December 19th, 2004, 12:31 AM
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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Remote mining components DO use supplies, BTW, they just don't require supplies be present in order to function
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  #687  
Old December 19th, 2004, 08:23 AM

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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Quote:
Ed Kolis said:
Remote mining components DO use supplies, BTW, they just don't require supplies be present in order to function
I had a vague feeling they did aswell (I'm sure I noticed remote mining ships run out of supplys without moving in the past). But when I tested them out in the STM v1.9.0.7 nothing showed. I made a remote mining ship (Rads I think) with total supplys of 750, two moves to get to an empty planet (down to 550, 100 per move), process turn, and no change in supply (still 550, and the remote miner should use 100)!
All in turn based.
Can you think of a reason it might not show in this?
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  #688  
Old December 19th, 2004, 10:46 AM
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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Bussard collectors?
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  #689  
Old December 19th, 2004, 11:17 AM
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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Remote miners do use supplies. Did you run the turn and see how many supplies the ship had next turn? Remote mining components only remove supplies during turn execution...
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  #690  
Old December 19th, 2004, 11:29 AM

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Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Quote:
Captain Kwok said:
Remote miners do use supplies. Did you run the turn and see how many supplies the ship had next turn? Remote mining components only remove supplies during turn execution...
Yep that is exactly what I did, just to double check I did not miss anything I'll do it again, but that will have to wait until I get back from work
Hopefully I did if not looks like something is very wierd.

[Aiken - Oh I know I designed the miner from scratch so I don't think I put on any bussard collectors but will make sure this time ]
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