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  #681  
Old July 7th, 2004, 03:05 AM
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Default Re: Dominions II Bug Thread

I suppose the 'bug' thread is semi-appropriate for this, and might be read by the developers.

Marignon's "Conquerors of the Sea" Theme has, I believe, two things that could loosely be called bugs.

One is that the theme starts with a Friar, which it can't produce - should be a Missionary, the non-stealthy sailing priest. (This is probably a slight advantage for CoS, since they get one stealth Preacher when they normally couldn't.)

The more significant flaw is the theme's Starting Spell, which is still "Holy Pyre" - a spell that can't be cast by any of the theme's recruitable commanders without use of gems, empowerment, etc. This is a fairly sizable disadvantage, and I'd like to think it was an oversight.

Perhaps Lightning Bolt might be subsituted, as another attack evocation, or Solar Rays, as another one with bonus damage to undead, as per Holy Pyre. (Solar Rays _do_ damage normal targets, right?)
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  #682  
Old July 7th, 2004, 09:42 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Johan K:
quote:
Originally posted by calmon:
Juggernauts ability to increase dominions like a prophet don't work as long as they are only units...
That certainly sounds like a bug, they are supposed to spread dominion even as normal units.
This explains my experience with them: in one game, I had at one point 20 juggernauts stacked up in the same province, and my domain only hovered around 7 or so, going up or down a point occasionally, over a very long period of time. There were 3 neighboring, un-templed, enemy-held provinces, and those mostly fluctuated around -2 to 0 domain, and I don't think the AI was too heavily preaching in them.
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  #683  
Old July 11th, 2004, 11:16 PM

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Default Re: Dominions II Bug Thread

this aint no bug, but a feature request.

and this might have been come up earlier. an ingame server list would be nice to have. (list of games that im playing, and i could choose from list. not having to type ips and ports every time) plz. lol. imho. thx.
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  #684  
Old July 11th, 2004, 11:50 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by drool:
this aint no bug, but a feature request.

and this might have been come up earlier. an ingame server list would be nice to have. (list of games that im playing, and i could choose from list. not having to type ips and ports every time) plz. lol. imho. thx.
You can make a shortcut for each game, and set up the server/port as command line swithces. Gandalf has made a great use of it, and has posted how he does it. I don't have a link, though, so you have to do a quick search...
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  #685  
Old July 12th, 2004, 08:57 AM
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Default Re: Dominions II Bug Thread

I've just used the master password for the first time to set an AWOL player to AI.

However, when I download and try to play my own turn, the game gives me a CD key violation.

I think that it thinks that the position I set to AI, and my own position, are being played from the same CD.
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  #686  
Old July 12th, 2004, 05:45 PM
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Default Re: Dominions II Bug Thread

Bah! The Burning Pearl is supposed to "grant partial protection to fire" and is instead granting a full 100% immunity.
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  #687  
Old July 14th, 2004, 04:39 AM
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Default Re: Dominions II Bug Thread

After extensive testing, here is my understanding of the Fire Resistance Bug:

Burning Pearl is worth 100% FR.
Ring of Fire is worth 100% FR.
Red Dragon Scale Mail is worth 75% FR.
Elemental Armor is worth 50% FR (as well as 50% CR and 50% SR).
Three of these items work correctly. All will add FR to each other. Burning Pearl has an additional bug, see below.

The following items will offer 50% FR individually, but will add no additional FR if added to any other one of these items ["Norfleet's rule" = two or more 50%'s will add nothing -- with the strange exception of Elemental Armor, above]:
Fire Brand
Flambeau
Dragon Helmet
Charcoal Shield
Fire Plate
Staff of Elemental Mastery
Sword of Justice
Ember
Rober of Callius
Amon Hotep

If any of these items are paired with Burning Pearl, they will add nothing -- another strange quirk.

If the developers can find out what makes elemental armor work, that may be the key to fixing the other items.

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  #688  
Old July 14th, 2004, 04:48 AM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Inigo Montoya:
After extensive testing, here is my understanding of the Fire Resistance Bug:
Thanks for clarifying it. Have you tested for cold and lightning damage? I know that the elemental armour and sculuta volumnus stack properly, but haven't tried out the other items.
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  #689  
Old July 15th, 2004, 04:14 AM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Graeme Dice:
quote:
Originally posted by Inigo Montoya:
After extensive testing, here is my understanding of the Fire Resistance Bug:
Thanks for clarifying it. Have you tested for cold and lightning damage? I know that the elemental armour and sculuta volumnus stack properly, but haven't tried out the other items.
I tested for cold, but not for lightning resistance. Cold works exactly like Fire -- elemental armor works correctly, as does ring of frost and blue dragon scale mail. Other items do not stack their cold resistance, so one item gives you the right amount, but two do not add. I'm guessing lightning is the same way.
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  #690  
Old July 16th, 2004, 07:32 AM
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Default Re: Dominions II Bug Thread

I just was playing a turn on Cradle of Zen and on Turn four my Arco army lost a battle so I quit to start again. I created a new game with a different name, same players same map.

On Turn One of the new game There is an available battle replay in the province that my losing battle had just occured in in the Last game. And it is of course a replay of THAT battle from the prior game.

Don't know if this has been reported but I'll keep a save for a while if it is wanted.
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