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December 18th, 2004, 08:54 PM
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Corporal
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Atrocities,
Just to let you know it seem that the Dreadnought Heavy was not changed when you added shuttle bays to the larger Warrior ships. It is in a different part of the file (Just after the Destroyer Heavy) not at the end.
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Xeno.
A Pessimist is just an Optimistic Realist.
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December 18th, 2004, 10:23 PM
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Shrapnel Fanatic
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Ooops. I will include that in the next patch for sure. Sorry about that.
The next patch will be out around april or so unless we find a lot of bugs in this Version that need to be fixed in a hurry.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 18th, 2004, 10:41 PM
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Corporal
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Re: The Star Trek Mod - 1.9.0.7 Update Released
April eek
Oh well, hopefully you will have a long list of little things to tweak by then. Hmm on that note -
I found quite a few more components with supply stats a very incomplete list follows:
Bridge
Life Support
Crew Quarters
(Warrior) Sensor Arrays (& probably the other races sensors)
Pirates (& probably other security/boarding comps)
Anti-matter Pods
Cargo Bays
Remote Mining comps
Hopefully you can work around the supply issues!
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Xeno.
A Pessimist is just an Optimistic Realist.
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December 18th, 2004, 11:57 PM
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Quote:
XenoTheMorph said:
April eek
Oh well, hopefully you will have a long list of little things to tweak by then. Hmm on that note -
I found quite a few more components with supply stats a very incomplete list follows:
Bridge
Life Support
Crew Quarters
(Warrior) Sensor Arrays (& probably the other races sensors)
Pirates (& probably other security/boarding comps)
Anti-matter Pods
Cargo Bays
Remote Mining comps
Hopefully you can work around the supply issues!
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Someone posted an idea for a work around over at the mod works on www.spaceempires.net that I think might work. At the bare minimum it provides an intersting theory to work form.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 19th, 2004, 12:01 AM
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Re: The Star Trek Mod - 1.9.0.7 Update Released
I have posted the back story for the mod if any one is interested in a long read. The Cleansing
Enjoy.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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December 19th, 2004, 12:31 AM
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General
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Remote mining components DO use supplies, BTW, they just don't require supplies be present in order to function
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The Ed draws near! What dost thou deaux?
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December 19th, 2004, 08:23 AM
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Corporal
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Quote:
Ed Kolis said:
Remote mining components DO use supplies, BTW, they just don't require supplies be present in order to function
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I had a vague feeling they did aswell (I'm sure I noticed remote mining ships run out of supplys without moving in the past). But when I tested them out in the STM v1.9.0.7 nothing showed. I made a remote mining ship (Rads I think) with total supplys of 750, two moves to get to an empty planet (down to 550, 100 per move), process turn, and no change in supply (still 550, and the remote miner should use 100)!
All in turn based.
Can you think of a reason it might not show in this?
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Xeno.
A Pessimist is just an Optimistic Realist.
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December 19th, 2004, 10:46 AM
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Major
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Bussard collectors?
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December 19th, 2004, 11:17 AM
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National Security Advisor
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Remote miners do use supplies. Did you run the turn and see how many supplies the ship had next turn? Remote mining components only remove supplies during turn execution...
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December 19th, 2004, 11:29 AM
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Corporal
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Re: The Star Trek Mod - 1.9.0.7 Update Released
Quote:
Captain Kwok said:
Remote miners do use supplies. Did you run the turn and see how many supplies the ship had next turn? Remote mining components only remove supplies during turn execution...
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Yep that is exactly what I did, just to double check I did not miss anything I'll do it again, but that will have to wait until I get back from work
Hopefully I did if not looks like something is very wierd.
[Aiken - Oh I know I designed the miner from scratch so I don't think I put on any bussard collectors but will make sure this time ]
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Xeno.
A Pessimist is just an Optimistic Realist.
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