.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V > SEIV

Reply
 
Thread Tools Display Modes
  #681  
Old December 18th, 2004, 08:54 PM

XenoTheMorph XenoTheMorph is offline
Corporal
 
Join Date: Sep 2003
Location: London, UK
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
XenoTheMorph is on a distinguished road
Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Atrocities,

Just to let you know it seem that the Dreadnought Heavy was not changed when you added shuttle bays to the larger Warrior ships. It is in a different part of the file (Just after the Destroyer Heavy) not at the end.
__________________
Xeno.

A Pessimist is just an Optimistic Realist.
Reply With Quote
  #682  
Old December 18th, 2004, 10:23 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Ooops. I will include that in the next patch for sure. Sorry about that.

The next patch will be out around april or so unless we find a lot of bugs in this Version that need to be fixed in a hurry.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #683  
Old December 18th, 2004, 10:41 PM

XenoTheMorph XenoTheMorph is offline
Corporal
 
Join Date: Sep 2003
Location: London, UK
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
XenoTheMorph is on a distinguished road
Default Re: The Star Trek Mod - 1.9.0.7 Update Released

April eek

Oh well, hopefully you will have a long list of little things to tweak by then. Hmm on that note -

I found quite a few more components with supply stats a very incomplete list follows:

Bridge
Life Support
Crew Quarters
(Warrior) Sensor Arrays (& probably the other races sensors)
Pirates (& probably other security/boarding comps)
Anti-matter Pods
Cargo Bays
Remote Mining comps

Hopefully you can work around the supply issues!
__________________
Xeno.

A Pessimist is just an Optimistic Realist.
Reply With Quote
  #684  
Old December 18th, 2004, 11:57 PM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Quote:
XenoTheMorph said:
April eek

Oh well, hopefully you will have a long list of little things to tweak by then. Hmm on that note -

I found quite a few more components with supply stats a very incomplete list follows:

Bridge
Life Support
Crew Quarters
(Warrior) Sensor Arrays (& probably the other races sensors)
Pirates (& probably other security/boarding comps)
Anti-matter Pods
Cargo Bays
Remote Mining comps

Hopefully you can work around the supply issues!
Someone posted an idea for a work around over at the mod works on www.spaceempires.net that I think might work. At the bare minimum it provides an intersting theory to work form.
Attached Files
File Type: zip 318618-STM1907Data.zip (1.68 MB, 593 views)
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #685  
Old December 19th, 2004, 12:01 AM
Atrocities's Avatar

Atrocities Atrocities is offline
Shrapnel Fanatic
 
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
Atrocities is on a distinguished road
Default Re: The Star Trek Mod - 1.9.0.7 Update Released

I have posted the back story for the mod if any one is interested in a long read. The Cleansing

Enjoy.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
Reply With Quote
  #686  
Old December 19th, 2004, 12:31 AM
Ed Kolis's Avatar

Ed Kolis Ed Kolis is offline
General
 
Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
Thanked 7 Times in 5 Posts
Ed Kolis is on a distinguished road
Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Remote mining components DO use supplies, BTW, they just don't require supplies be present in order to function
__________________
The Ed draws near! What dost thou deaux?
Reply With Quote
  #687  
Old December 19th, 2004, 08:23 AM

XenoTheMorph XenoTheMorph is offline
Corporal
 
Join Date: Sep 2003
Location: London, UK
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
XenoTheMorph is on a distinguished road
Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Quote:
Ed Kolis said:
Remote mining components DO use supplies, BTW, they just don't require supplies be present in order to function
I had a vague feeling they did aswell (I'm sure I noticed remote mining ships run out of supplys without moving in the past). But when I tested them out in the STM v1.9.0.7 nothing showed. I made a remote mining ship (Rads I think) with total supplys of 750, two moves to get to an empty planet (down to 550, 100 per move), process turn, and no change in supply (still 550, and the remote miner should use 100)!
All in turn based.
Can you think of a reason it might not show in this?
__________________
Xeno.

A Pessimist is just an Optimistic Realist.
Reply With Quote
  #688  
Old December 19th, 2004, 10:46 AM
Aiken's Avatar

Aiken Aiken is offline
Major
 
Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
Thanks: 0
Thanked 0 Times in 0 Posts
Aiken is on a distinguished road
Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Bussard collectors?
Reply With Quote
  #689  
Old December 19th, 2004, 11:17 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Remote miners do use supplies. Did you run the turn and see how many supplies the ship had next turn? Remote mining components only remove supplies during turn execution...
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #690  
Old December 19th, 2004, 11:29 AM

XenoTheMorph XenoTheMorph is offline
Corporal
 
Join Date: Sep 2003
Location: London, UK
Posts: 134
Thanks: 0
Thanked 0 Times in 0 Posts
XenoTheMorph is on a distinguished road
Default Re: The Star Trek Mod - 1.9.0.7 Update Released

Quote:
Captain Kwok said:
Remote miners do use supplies. Did you run the turn and see how many supplies the ship had next turn? Remote mining components only remove supplies during turn execution...
Yep that is exactly what I did, just to double check I did not miss anything I'll do it again, but that will have to wait until I get back from work
Hopefully I did if not looks like something is very wierd.

[Aiken - Oh I know I designed the miner from scratch so I don't think I put on any bussard collectors but will make sure this time ]
__________________
Xeno.

A Pessimist is just an Optimistic Realist.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:58 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.