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  #681  
Old January 16th, 2007, 01:35 AM

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Default Re: Bug thread

Quote:
Endoperez said:
Nearly all Flagellants from event come with afflictions.

34/39 units, 40+/50 units, etc.
In addition, the same applies for Flagellants recruited by Marignon.
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  #682  
Old January 16th, 2007, 02:06 AM
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Default Re: Bug thread

The flagellant issue could be and probably is a feature. These are, after all, religious fanatics who are more than likely drawn from the ranks of the destitute who suffer from all sorts of ailments and injuries. Being a flagellant probably beats starving to death in a gutter and the shared religious fervor and promises of rewards in teh afterlife would give their life (short as it may be) meaning. That's how I see it anyway. At least it is a logical explanation.

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  #683  
Old January 16th, 2007, 04:44 AM
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Default Re: Bug thread

Yes the flagellants are probably suppose to arrive with afflictions yet unfortunately since 92% have afflictions this means extra micromanagement and these average units are now less than average.
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  #684  
Old January 16th, 2007, 06:15 AM
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Default Re: Bug thread

I thought flagellants came afflicted because they... Flog themselves with their weapons, like the description says.
I'm thinking, you beat yourself to a pulp enough times, you're bound to atleast lose an eye ("Don't play with that! Somebody could lose an eye!").
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  #685  
Old January 17th, 2007, 02:58 AM

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Default Re: Bug thread

The ME Ermor Praetorian unit has that feature, and it says it has that feature, complete with affliction marker when you check out the unit in the recruitment window. No such thing for recruiting flagellants; more along the lines of an unnanounced surprise making the horde of religious fanatics you paid for a bunch of shell-shocked cripples.
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  #686  
Old January 17th, 2007, 10:59 AM
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Default Re: Bug thread

Might make a pretender able to cast Gift of Health something to consider...
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  #687  
Old January 17th, 2007, 06:43 PM

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Default Ages

"Created" monsters have high/nonzero age stats.

This makes no sense: didn't you just build that golem, rather than conjure it up from elsewhere?

There may be no practical difference, since lifeless things don't decay (and may not suffer age penalties at all), but it does look very odd to construct something and have it immediately register as being decades or centuries old.
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  #688  
Old January 18th, 2007, 12:59 AM

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Default Re: In-game Typo

Attentive Statue description: It should be standing a vigil, not standing a vigour.
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  #689  
Old January 18th, 2007, 02:08 PM

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Default Re: In-game Typo

Crash during turn resolution in SP game.

Nothing obvious/interesting done during turn; early game, so no global enchantments active. I haven't a clue what could've elicited this.

It is reproducible! Just end the turn, and D3 crashes during the "AI thinking" phase.
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  #690  
Old January 18th, 2007, 06:53 PM
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Default Nothing Big

I noticed that the Jotun Wolf form of the transforming Niefelheim mages retains the size 4 that the other forms have.
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