Here's the full, uncut original version of the interview granted by Kristoffer O. for Cyberstratege, the French strategy game mag (go see us at
www.cyberstratege.com !).
With kind permission of Kristoffer and Théophile Monnier, Cyberstratege founder/chief redactor
Screenshots to come soon !
Cyber - We've had Dominions:PPP in 2000, Dominions II in 2003, now Dominions 3 : what keeps you continuing to develop this title ?
KO : The fun of it. Positive feedback on our games. When I hear that people
like what I do I feel inspired and want to add more stuff.
Cyber - Tell us briefly what will be the main changes/new stuff in Dom3 !
KO : Dominions 3 is called the Awakening. Awakening? Yep. When ou create your pretender he/she is dormant, bound or imprisoned by the previous pantocrator. With his departure the demigods and spirits of the world are awakening to don his mantle. When you design your pretender you must choose whether your god is already awake or if he/she is still asleep or bound.
There are new pretenders, new spells, new items and approximately 1500 units. New national summons for several nations. There is a random map generator that generates nice maps with mountain ranges and special sites. Some nations build cave cities. Modding will be easier and more elements in the game will be accessible to modding. Nations, recruitment queues, special dominion effects etc will be moddable. Graphics are better with nicer battle fields. The AI builds forts. Super combattants are nerfed, or rather life drain is. The economy is more generous to allow bigger armies. We have also tried to decrease micromanagement and make the UI more accessible.
Cyber - We've heard of the new nations and the era concept replacing Dom2 themes... Who are the newcomers ? How will eras work ?
KO : Nations and themes are remade and organized in three eras. The first one is a more mythological/low tech/magic rich era. Most of the old nations had themes that are now remade into nations of the three eras. For example Jotunheim changed into the three nations Niefelheim, Jotunheim
and Utgård. No big change here. Other nations do not exist in all eras. Marignon emerges in the middle era. Another nation named Marverni could be viewed as their predecessors. Marverni is a nation of tribes led by druids and vergobrets. The nation is influenced by the celts as described in Caesars war commentaries. Early Ermor is not at all what
they will become in later eras. It is a nation before the fall, with pontifices, flamen and augurs. There are also nations influenced by hindu and japanese history, myth and folklore. There are about 20 nations in each era.
Cyber - Beginners to Dom2 were hurt be the steep learning curve and lack of tutorial and in-game advice : has anything been done for them ?
KO : We are trying to make the game more accessible. The manual will be a lot better (not written by us) and more game mechanics will be explained.
Cyber - Again for newcomers, there is no real "campaign" in Dom2 (as for example in the HoMM series), allowing a more easy way to play solo and learn the game. Why that ? It's a difficult work but gratifying for solo players (and a commercial argument !). Is something like this in Dom3 ?
KO : Not currently, but if we decide to make a campaign for the game it is something that will be added when the game is nearly finished I believe.
Cyber - On the other hand Veterans rumbled about the AI weaknesses : poor recruiting choices (hordes of cheap ineffective troops starving eventually, no castle building), reliance on buffs and cheap summons in tactical battles : did you improve the AI ? One thing that I would have seen is the possibility to give specific AI advantages (x% more gold/ressources/design points/supply...) on a "game" basis without having to resort to map editing
KO : There have been some changes. The AI now builds castles. I'm not sure what other changes are implemented.
Cyber - Another frequent issue was the huge micromanagement in middle-end game, when it was very hard to properly keep track of item and gems allocation : something new here ?
KO : I barely remember what changes has been made here (I haven't played dom2 for almost 2 years). There are changes, but there will probably still be some issues left when beta testing starts. Dominions is a complex game and some micro management will always be there. Hopefully Dominions 3 will not scare too many players away. Hmm, I just remembered a nice feature. All commanders has small icons representing items in his possession.
Cyber- Dominions 2 is a mostly-MP game, yet has no provision at all for diplomacy between players, even at its simplest form (AI nations can be declared allied though). It can be seen as a feature - after all the pretenders are all enemies- but some players play team games, and in nearly all games there are temporary alliances...
KO : The feature remains at the moment. I'm not certain about how this will develop.
Cyber - Fans did make serious rebalance work (spells, scales, creatures and items) through mods, did you take that as an input (or at least an influence) for Dom3 ? In particular, there's the question of the nearly-complete domination of big blood summons in the end game, has it been addressed or do you consider it a "feature"?
KO : It might have been considered a feature, but dom3 features another story. Blood summons will not be as dominant as in dom2.
Cyber - Speaking about mods and map editing, what will be the new features ? Will it be possible to create new spells and items ?
KO : The modding part is not yet finished, but the code has been remade so that modding will be easier to implement. Nation modding will definitely be more developed. Creation of new spells and items seem unlikely.
Cyber - What is the plan now for Illwinter ? Dominions 4, CoE 3, something else, or will you fall into slumber as the Rimtursar did ?
KO : Sleep seems fine. Actually I have no idea. The last couple of years have been incredibly fun and rewarding, but I'm not sure where to go now. I work as a teacher and that is also quite rewarding from time to time.
I'll probably continue having fun. Fun might lead to another game title.
Who knows?
Cyber - Lastly, will we still get "Nagot Gick Fell" in Dom3 ?
KO : Always