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  #61  
Old July 24th, 2007, 04:25 PM

Folket Folket is offline
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Default Re: Fourmageddon

We continue to play turn until someone says we should stale.
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  #62  
Old July 24th, 2007, 07:38 PM

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Default Re: Fourmageddon

Well... 5 hours before host no one said we should stale, but also no one made his turn... I don't want to take any advantage

EDIT:
4 hours left - still no one moved - we shall stale than.
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  #63  
Old July 25th, 2007, 04:28 AM

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Default Re: Fourmageddon

I got alot to do yesterday so I failed to do a second turn as planed. Tonight the quickhost will be removed and we will not have to worry again.
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  #64  
Old July 25th, 2007, 07:38 AM
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Default Re: Fourmageddon

This game sounds... confusing
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  #65  
Old July 25th, 2007, 08:58 AM

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Default Re: Fourmageddon

That 'stale turn' thing requires even more strategy planing, because you have to consider your orders will last for 2 turns Blood hunt, taxes, mercenaries, cast a spell and next turn your mage will 'rest'... heheh
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  #66  
Old July 26th, 2007, 05:18 AM

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Default Re: Fourmageddon

Hello, I'm sick but given how little I have to do in this game I feel that we can continue to play it.
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  #67  
Old July 26th, 2007, 07:29 PM

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Default Re: Fourmageddon

is the server running?
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  #68  
Old July 26th, 2007, 11:51 PM
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Default Re: Fourmageddon

Uh-oh....I set my nation to AI. I didn't want to really do that, but I did. Wasn't paying attention when I exited out of the program............

But....since I was beat anyway........ Nice job, Hako. You did a good job of defeating Marignon. A good a worthy opponent.
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  #69  
Old July 27th, 2007, 02:07 AM

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Default Re: Fourmageddon

The server is up again.
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  #70  
Old July 31st, 2007, 04:40 AM

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Default Re: Fourmageddon

Seems like the game is over. Well played everyone.
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