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  #61  
Old March 21st, 2007, 11:58 PM

TirAsleen TirAsleen is offline
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Default Re: Could u stop Gorgon?

Wonder what this thread should achieve...higher design point cost simlar to VQ? If you convience enough people Gorgon is extremely strong we maybe can see this in a next patch.

Actually i would have no problem with that, why VQ lost ethereal and cost 175 design points and Gorgon still rambles around? While there are possiblities to kill her it seems just that petrification is too much overall as an ablitiy. It even works on magic res16 units, some people should have a look how high national troops magic res is! So what can be done is to make Gorgon cost more or nerf that petrify ability. Or restore old power of VQ.

Makes me also a bit wonder why you exclude immortal Pretenders in your games, but not Gorgon, i find the Gorgon more brutal overall.
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  #62  
Old March 22nd, 2007, 12:31 AM

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Default Re: Could u stop Gorgon?

It could well already be toned down in the Conceptual Balance Mod.

I kinda doubt that the devs will turn their attention to balance changes in the patches. So far it hasn't been a priority for them.
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  #63  
Old March 22nd, 2007, 01:01 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Could u stop Gorgon?

Conceptual Balance Mod is great for its purpose. Its a collaborative effort by veteran players and has been an ongoing project since early in Dom2 days. It seeks to balance the nations for competitive player-vs-player play in small quick blitz games.

When many small fast games are played, imbalances can be quickly found and abused that would ruin the game when they wouldnt be a big deal on larger and more fun-style play. Everyone uses mods to alter the game abit when it gets stale. The CB mod is most likely the singular mod keeping blitz games interesting for veteran players.
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  #64  
Old March 22nd, 2007, 03:26 AM
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Default Re: Could u stop Gorgon?

yeah, this isn't an MMORPG, the devs let the players decide what is balanced.
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  #65  
Old March 22nd, 2007, 05:27 AM
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Default Re: Could u stop Gorgon?

Quote:
Xietor said:
paralyze(an overpowered spell that needs a nerf).
Why? Because it can be used to beat a gorgon? If paralyze is overpowered, what about spells that offer no MR save?

You should try playing with people who know Dom3 as well as, or better, than you, and see if the gorgon still seems as good. I see no need for a nerf.
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  #66  
Old March 22nd, 2007, 08:05 AM

Nick_K Nick_K is offline
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Default Re: Could u stop Gorgon?

Yeah, I don't play Mp myself so I'm hardly a top strategist, but expecting the gorgon I'd include a high-mr thug or two with heavily damaging weapons in every army fighting in your dominion, maybe script a few 'horror mark' spells as well and try to dispell gift of health on top of that.

(edit), sorry forgot to read page 5 before replying! This is in reference to the battle vs 18 commanders 400-odd troops referenced there
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  #67  
Old March 22nd, 2007, 11:29 AM

Xietor Xietor is offline
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Default Re: Could u stop Gorgon?

Unlike immortal pretenders, if you kill the gorgon, even in her own dominion, she is dead.

And she is, with 30 hps, limited to her own dominion. Her point cost is already a bit steep with a starting dom of only 2, and 80 points for a new path, effectively limiting her to 1 additional path, and that at a fairly high cost given Pangaea gets zero free design points from weather scale.

And a god with a high fire shield and regen, with more hps, likely could have survived the fight paralyzed as well. Dom 8, haunted forest, gift of health, and 4 unique artifacts are a pretty big boost for any sc pretender.

As for mp games, I have time for them. But i typically like to play bigger maps and the games go on for a long time. With real life friends, we can schedule play sessions for 5-6 hours and get in many many turns in 1 day. If you have a game with 10 humans, it would markedly change the strategy a player could use, but the game would also go much slower, with turns being harder to coordinate.

I have played dominions II for years, so I am not sure that there are many players that have played the game more. Though, i have not even tried to play EA or LA, or many of the new races. Playing a race i am familiar with, on the bigger maps i like, i doubt i would experience many new surprises. Though i agree when you play against the same people over and over, their strategies become predictable.

But I would be glad to join a game MA, on a 250-275 province map, with 3-4 humans and the rest AI races. And, I do not think the gorgon is unbeatable, btw. As i said in another thread if winning was the only goal, id play MA acrosphale, using astral mages, elephants, and double blessed heart companions, and mid game, wrath of gods.

Mostly, I just enjoy playing MA Pangaea, and the gorgon.
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  #68  
Old March 22nd, 2007, 11:55 AM
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Default Re: Could u stop Gorgon?

Slipping in a well armored thug with some of those special bows seems to always help. Like the one that does 999 damage, or the one that does madness so the target loses their magic. Or disease. A few attacks with fire and retreat will usually get a hit in. Of ocurse you might have to insure there is enough sword-fodder on the field for distraction but it does tend to work as a tactic for taking a big boy down a notch.

Sometimes add flying boots with the 3rd scripted command being a straight attack so you can jump in close.

If he leaves slots open you can always try suicide bombers to try and slip him something debilitating.
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  #69  
Old March 22nd, 2007, 01:56 PM

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Default Re: Could u stop Gorgon?

I do not leave slots open, and the silver hauberk prevents arrows from hitting my SC. With low hp, the Gorgon would be toast if hit by a volley of crossbolts. That is the main reason i take 3 air with the gorgon.
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  #70  
Old March 22nd, 2007, 02:09 PM

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Default Re: Could u stop Gorgon?

Quote:
Xietor said:
Ok, in my current game where my friend resigned in late winter of year 7, I had a situation with marigon attacking me with a huge army. 471 castle bought troops and 18 commanders, many of which cast paralyze(an overpowered spell that needs a nerf).
A bunch of astral-2 mages? Be glad he didn't give one two gems and orders to cast Light of the northern star, with the rest spamming soul slay
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