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  #61  
Old September 28th, 2004, 04:37 AM

Yossar Yossar is offline
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Default Re: how do damage multipliers work?

Quote:
Huzurdaddi said:
So the only SC's that I know of that are not either magical or undead/demon are:

Firbolgs
Nifel Jarls

and ... uhm I guess that's it. Wowzie.
Maybe a golem, but his attack and defense aren't very good.
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  #62  
Old September 28th, 2004, 05:16 AM
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Cainehill Cainehill is offline
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Default Re: how do damage multipliers work?

Quote:
Huzurdaddi said:
So the only SC's that I know of that are not either magical or undead/demon are:

Firbolgs
Nifel Jarls

and ... uhm I guess that's it. Wowzie.
I'm not sure what your point is? Do you think that non-magical units should be Super Combatants? Militia maybe, or heavy infantry? Peasants?

And actually, those aren't the only ones. Tarrasques, GoR'd, are neither magic nor undead/demon.

But again - given the game doesn't have USMC units or commanders, I don't see many things that should be SCs that wouldn't be magical, undead, unholy, or unreasonable (ie, horrors and such).

And yet, there _are_ another couple of SCs that are national troops. Well, definately as good as Firbolgs, except maybe on leadership. Vanheim's top leaders, the Tuatha, probably some of Pangeaea's mages, and I think some of the water race mages are capable of SCing. (Note : Not being top notch SCs, but there's only about 10 ways to get a top notch SCc, and only 4 or 5 are commonly used, I think.)
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  #63  
Old September 28th, 2004, 08:35 AM
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Default Re: how do damage multipliers work?

Troll Kings, Spectral Mages, Black Servants, Shambler Chiefs ..
Ok, the Last ones only make for Pocket-BBs,sorry, meant -SCs, but they're cheap an easy to get.
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  #64  
Old September 28th, 2004, 12:41 PM
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Default Re: how do damage multipliers work?

Regarding the AQ being fatigued versus wights et al, the most obvious suspect to me would be the possibility of the AQ not having cold resist >= 100% and therefore being affected by the chill.
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  #65  
Old September 28th, 2004, 01:13 PM
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Boron Boron is offline
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Default Re: how do damage multipliers work?

Quote:
Huzurdaddi said:
So the only SC's that I know of that are not either magical or undead/demon are:

Firbolgs
Nifel Jarls

and ... uhm I guess that's it. Wowzie.
Hm this makes the Niefel jarls very special . And you can improve them even more by a lvl 9/10 blessing .

Lategame there is one more impressive SC which is neither magical nor undead/demon : Wished natarajas


At least vs magical beeing there are not so many brutal things as against undeads like wither bones etc. .
But a Moonblade is damn cheap and 11 damage , x2 vs magical beeings so almost as brutal as a Flamebeau against demons


Hmmmm when you use Niefel Jarls with a nature 9/10 bless then they heal and as a side effect your pretender can summon fairy queens to heal their afflictions .

Deccan if you want to you could test Niefel Jarls vs. Banelords , Airqueens and Ice devils . Would be very interesting i think since the Niefel Jarl can cast quickness + BoW too to improve his abilities even further .

Hm the Niefel Jarl needs no quickness , will have improved stats by one lvl 9 blessing and is available from turn 1 on and has all slots available .
Base attack / def of 12 but +1/coldlevel so in cold 3 base att/def of 15/15 and 100% CR + chillaura .
Extremely frightening .
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  #66  
Old September 28th, 2004, 05:07 PM

Ironhawk Ironhawk is offline
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Default Re: how do damage multipliers work?

Quote:
Boron said:
At least vs magical beeing there are not so many brutal things as against undeads like wither bones etc. .
But a Moonblade is damn cheap and 11 damage , x2 vs magical beeings so almost as brutal as a Flamebeau against demons

Dont forget about the Elfbane that is an instant kill vs magical beings. MR negates but still its cheap and potentially deadly.
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  #67  
Old September 28th, 2004, 08:23 PM

alexti alexti is offline
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Default Re: how do damage multipliers work?

Quote:
Taqwus said:
Regarding the AQ being fatigued versus wights et al, the most obvious suspect to me would be the possibility of the AQ not having cold resist >= 100% and therefore being affected by the chill.
Yep, I think that's what happened.
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