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  #61  
Old April 15th, 2003, 01:44 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

OK! The new Version it is!

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  #62  
Old April 16th, 2003, 05:44 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Fyron, I will have a sampling of ships for your mod sometime over the weekend! 8 different sets. Just in case you thought I forgot!

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  #63  
Old April 16th, 2003, 07:56 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Wow... 8 different sets! And here I thought Atrocities was the ship-set machine, when it was you all along! Hmm... maybe you both are...
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  #64  
Old April 17th, 2003, 07:20 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Yeah, it should install over it with no problems. They all point to the same folders.

The mod has basic AI support in that the AI research files are modded to not give any errors when loading the game. The AIs can function, though just barely. They all use Physical race though. More AI support is going to wait until I get the weapons modded.
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  #65  
Old April 17th, 2003, 08:05 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Cool running a "Magic" one now and there are dead ends Soooo I'll wait longer
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  #66  
Old April 17th, 2003, 08:07 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Quote:
Originally posted by Imperator Fyron:
Wow... 8 different sets! And here I thought Atrocities was the ship-set machine, when it was you all along! Hmm... maybe you both are...
Oh no! You had it right. I am not even in the same league as Atrocities. I wish! Anyway, I did say sampling, from 8 sets. None of the 8 are finished. Not even the Merks. But I thought you might like a look at some images. Most will fit into the Windjammer theme you posted from another thread. Magic, but not exclusive to a Magic Race. Elves, Gnomes, Dragon Fly and and nice mix of others. If I do say so myself! And I do!

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  #67  
Old April 17th, 2003, 08:18 PM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Elves and Gnomes would be a magic race... not sure about dragonflies though, I'd have to see them first.
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  #68  
Old April 18th, 2003, 01:11 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Will the new one install over the old without problems?

(edit)AI in it?

[ April 17, 2003, 12:11: Message edited by: mottlee ]
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  #69  
Old April 18th, 2003, 04:21 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

i see dragonflies all the time
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Old April 18th, 2003, 08:18 AM
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Default Re: Adamant Mod Discussion Thread (v0.14.07 released!)

Version 0.05.00 of the Adamant Mod has been released. Advanced Storage Techniques has been replaced with Subterranean Race. A new racial tech trait called Advanced Storage Techniques added, which increases the storage of all cargo holding components and facilities by 25%. Added Organic and Magic Versions of unit launchers and more units.
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