|
|
|
|
|
August 15th, 2002, 10:34 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Magic Mod
It is not going to have any weapon properties.
|
October 19th, 2002, 12:31 AM
|
|
First Lieutenant
|
|
Join Date: Apr 2001
Location: NY
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
BUMP
Man Fyron you got us all excited and then left us.Dude you are becoming like me.QUICKLY QUARENTINE HIM MY UNPRODUCTIVENESS IS SPREADING!!!
|
October 19th, 2002, 05:32 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Magic Mod
Yeah! Your poll in the first post shows a 75% approval rating for this mod idea!
Whatever happened to throw this mod off the tracks?
__________________
Things you want:
|
October 19th, 2002, 05:34 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
Fyron, are you going to start the thing? I would be glad to help, as i said back then.
__________________
Let the game begin!
Green bug from outa space!
|
October 19th, 2002, 05:40 AM
|
|
Lieutenant Colonel
|
|
Join Date: Jan 2002
Location: Dundas, Ontario, Canada
Posts: 1,498
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
This is definatly a cool mod idea. I'm thinking the really tough part is that to make it look good you would have to redo ALL the graphics. Stellar backgrounds would become landscapes, planets would become cities etc etc. Now that is a lot of work that I'm guessing most don't have the talent or time to do.
|
October 19th, 2002, 05:55 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Magic Mod
I'll get back to it eventually.
|
October 19th, 2002, 09:32 PM
|
First Lieutenant
|
|
Join Date: Apr 2002
Location: California
Posts: 790
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
Quote:
Originally posted by DavidG:
This is definatly a cool mod idea. I'm thinking the really tough part is that to make it look good you would have to redo ALL the graphics. Stellar backgrounds would become landscapes, planets would become cities etc etc. Now that is a lot of work that I'm guessing most don't have the talent or time to do.
|
I'm working on a fantasy-based mod right now, and that is the part that I'm not looking forward to so much... I'm thinking the art will be pretty minimalistic (like all scrolls get the same icon, but with different colors, stuff like that.) Fairly certain that looking at the final product may cause brain hemmorages to those caught unawares...
Playing with the data files sure is fun, though...
-Spoon
|
December 11th, 2002, 03:25 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Magic Mod
So instead of making this a separate mod, I think I will just build it into a different mod that I have started working on (entitled Adamant Mod). If you still want to help out with this, it would be appreciated. I think I'll set up a forum over at http://galileo.spaceports.com/~kazha..._redirect.html for this.
|
December 12th, 2002, 04:48 AM
|
|
Corporal
|
|
Join Date: Oct 2002
Location: Texas
Posts: 116
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
Tech & Magic..... I like the idea.... kinda reminds me of the original "Heavy Metal" movie... A bLaster in one hand and a sword in another.... or even "Ice Pirates"....
Keep it up....
KirbyEF
__________________
|
December 12th, 2002, 04:54 AM
|
|
Major
|
|
Join Date: Oct 2002
Location: Irving, TX
Posts: 1,237
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Magic Mod
kirbyef,
Quote:
Tech & Magic..... I like the idea....
|
Yeah, isn't it a Grand idea! Whew, can hardly wait!
mlmbd
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|