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October 30th, 2003, 04:20 PM
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Lieutenant General
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Re: in which occasion will you raise taxes
Pythum is not boring to me, but Y(?)ber it may be. I do find them powerfull.
BTW. isn't it Uber, not Yber?
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October 30th, 2003, 04:29 PM
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Re: in which occasion will you raise taxes
U with dots is pronounced as Y.
Ok, i admit there is people who get kicks from these legionairy-thingies, but i'm not one of those. Also, i find gem income of 8 rigth from the start bit too much.
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October 30th, 2003, 04:51 PM
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Lieutenant Colonel
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Re: in which occasion will you raise taxes
Quote:
Originally posted by Jasper:
Their defense is 4 better, their morale 2 more, and the encumberance 2 less. Their good defense and ok protection against a hoplites spear makes me suspect they'd Last long enough to take advantage of hoplites quick fatigue.
Plus, having a strategic move of 2 is a big advantage.
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their morale is the same. I suggest you compare uninstanciated troops, and not some which can be in home province and friendly dominion
The encumbrance is 1 less, right.
I forgot the strat move, I will have to get used with the stat, which is important.
Quote:
quote: as for the LI usage, perhaps you can restrict the attack rear order to units which cost 15 resources or less. That would be a quick and dirty trick for giving them a flanking role in battle.
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That's a decent idea. My only fear is that a few heavy infantry all the way out on the flanks will simply destroy this tactic. [/QB] thats why I said this was a quick trick, something which can be (normally) coded in one hour or so. Many time the better is the enemy of good, and I would prefer to have this implemented in the first patch, and not a perfect system 4 patches away.
You can refine the proposal by having the flank zones interdicted to heavier troops.
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October 30th, 2003, 05:34 PM
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Re: in which occasion will you raise taxes
Quote:
Originally posted by Pocus:
their morale is the same. I suggest you compare uninstanciated troops, and not some which can be in home province and friendly dominion
The encumbrance is 1 less, right.
I forgot the strat move, I will have to get used with the stat, which is important.
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Their morale is not the same, a hoplite has 12 a hypaspist 14. Encumbrance is 2 less.
[ October 30, 2003, 15:37: Message edited by: johan osterman ]
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October 30th, 2003, 06:14 PM
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Re: in which occasion will you raise taxes
Quote:
Originally posted by johan osterman:
quote: Originally posted by Pocus:
their morale is the same. I suggest you compare uninstanciated troops, and not some which can be in home province and friendly dominion
The encumbrance is 1 less, right.
I forgot the strat move, I will have to get used with the stat, which is important.
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Their morale is not the same, a hoplite has 12 a hypaspist 14. Encumbrance is 2 less. ah, I see. You think I was comparing hoplites versus Hypaspysts? I'm comparing doms I hyps verus doms II hyps. See my first post on the subject.
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October 30th, 2003, 06:30 PM
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Re: in which occasion will you raise taxes
You were quoting Jasper, who was talking about Hoplites vs. Hyps, as the rest of us were, further down the thread.
As for Arco or Ulm being boring in either game... I've had lots of fun with both and don't find them boring. Arco has five types of melee infantry, three types of cavalry, plus fun chariots and elephants, very nice priestesses and magicians and astrologers... Ulm is really fun for trying to squash magic with heavy metal, and for trying to keep an elite corps alive in the face of huge resource costs to raise troops.
I think it's really a matter of personal preference, which is why it's good there are so many varied choices for nations.
PvK
[ October 30, 2003, 16:35: Message edited by: PvK ]
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October 30th, 2003, 06:33 PM
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Re: in which occasion will you raise taxes
hey, i had an idea....not sure if it was already brought up or not...and, it may not even be a good one...but here goes:
This is concerning the Light Infantry usage from earlier in the post btw....
What if, Scouts could command a group of say 10-20 Light Infantry? That would give them some usage....and, Scouts would be able to take over some low defense territories possibly....
That I think would give them some definite use....but, what do you all think about this?
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October 30th, 2003, 08:16 PM
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Lieutenant Colonel
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Re: in which occasion will you raise taxes
Quote:
Originally posted by PvK:
You were quoting Jasper, who was talking about Hoplites vs. Hyps, as the rest of us were, further down the thread.
As for Arco or Ulm being boring in either game... I've had lots of fun with both and don't find them boring. Arco has five types of melee infantry, three types of cavalry, plus fun chariots and elephants, very nice priestesses and magicians and astrologers... Ulm is really fun for trying to squash magic with heavy metal, and for trying to keep an elite corps alive in the face of huge resource costs to raise troops.
I think it's really a matter of personal preference, which is why it's good there are so many varied choices for nations.
PvK
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Sorry to nickpick, but I didnt quote Jasper in first instance. He initially quoted a post of mine were I spoke of doms I Hysps versus doms II hysps. The post of Jasper I'm refering too is the one posted at 13:38.
So back to the point of my initial post :
I was dealing with the fact the Hysps in dom I were at 8 resources, compared to hysps of doms II at 18 resources. The difference being only 4 in defence between the two (and here too I'm speaking of doms I hysps at 11 def versus doms II hysps at 15 def).
Hope it clarifies.
[ October 30, 2003, 18:23: Message edited by: Pocus ]
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October 30th, 2003, 08:41 PM
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Re: in which occasion will you raise taxes
Quote:
Originally posted by Pocus:
quote: Originally posted by PvK:
You were quoting Jasper, who was talking about Hoplites vs. Hyps, as the rest of us were, further down the thread.
As for Arco or Ulm being boring in either game... I've had lots of fun with both and don't find them boring. Arco has five types of melee infantry, three types of cavalry, plus fun chariots and elephants, very nice priestesses and magicians and astrologers... Ulm is really fun for trying to squash magic with heavy metal, and for trying to keep an elite corps alive in the face of huge resource costs to raise troops.
I think it's really a matter of personal preference, which is why it's good there are so many varied choices for nations.
PvK
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Sorry to nickpick, but I didnt quote Jasper in first instance. He initially quoted a post of mine were I spoke of doms I Hysps versus doms II hysps. The post of Jasper I'm refering too is the one posted at 13:38.
So back to the point of my initial post :
I was dealing with the fact the Hysps in dom I were at 8 resources, compared to hysps of doms II at 18 resources. The difference being only 4 in defence between the two (and here too I'm speaking of doms I hysps at 11 def versus doms II hysps at 15 def).
Hope it clarifies. In the Jasper post you qouted, in the post I quoted, the different values Jasper gives are the differences between hypaspists and hoplites, wether or not you originally discussed dom 1 versus dom 2 hypaspists Jasper tried to point out that hypaspists were useful and based his assesment on the stat differences between hoplites and hypaspits in dom 2, these stat differences are the values given in Jaspers post. Also the resource increase in the hypaspists are consistent with all other unit in the game. The resource difference between dom 1 and dom 2 hypaspists is based on a resource value cost assigned to the different armours and armaments. All units have their resource costs calculated in this way, ie add up resource cost for helmet to res. cost for plate hauberk to res. cost for long spear to ... ... To arbitrarily change the cost of hypaspists away from this forumla to make them useful, allthough I allready think they are, is a step one should take with some caution, I think.
[ October 30, 2003, 18:42: Message edited by: johan osterman ]
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October 30th, 2003, 08:52 PM
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Lieutenant Colonel
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Re: in which occasion will you raise taxes
ok, if a formula is used for resource, fair enough.
Has someone reported by the way that some Abysian infantries have a 2 handed weapon with a shield? I dont recall if its in the normal theme or in blood of human, but it is rather strange anyway (and convenient when you play Abysia).
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