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  #61  
Old January 6th, 2005, 03:28 PM
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David E. Gervais David E. Gervais is offline
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Default Re: A Special Thanks to Atrocities..

Answers:

1) I use Bryce 5 to create the renderings.
2) I import the model (in this case one of AT's)
3) I enter the 'M'aterials lab and change the texture from the default 'procedural' to 'bitmap source' and then load the desired texture and hit 'apply'
4) If the texture looks odd, I return to the Materials lab and tweak the scale and orientation until it looks good.

Note: In the Materials lab is also where I add color tint and other effects like reflection, ambiance, diffusion transparency etc.

It's prety much a trial and error aproach, but after doing this for so many renders it's now second nature and I generally only need to re-enter the mat lab once or twice to get the texture the way I like it.

There is more than just texture mapping involved in making a render look right, there is the bump-map, the backgrounds, the lighting (I often use a negative light to cast shadows). and it can get complicated, but I tend to learn one new trick at a time, until my 'bag of tricks' is capable of seeing me through most renders.

I'm sorry to say that I have no experience with 3DS Max so I can't tell you how their system works. I have on occasion watched my friend work through Max to build models, but my brain went numb by the sheer number of 'variabls' that needed to be addressed prior to rendering. I'm sure you're aware the the 'default' settings are only good for basic scene rendering in 3DS Max. The learning curve for Max is about 1000 times more involved than Bryce.

Anyway, have fun playing with textures.

Cheers!
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  #62  
Old January 6th, 2005, 03:52 PM
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Default Re: A Special Thanks to Atrocities..

Timestone you use 3ds Max?
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  #63  
Old January 6th, 2005, 05:49 PM

Raging Deadstar Raging Deadstar is offline
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Default Re: A Special Thanks to Atrocities..

Looking at that Cantina image again I can just picture two ships in the background exchanging weapons fire because one forgot to indicate
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  #64  
Old January 6th, 2005, 07:22 PM
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Default Re: A Special Thanks to Atrocities..

Star-Rage -
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  #65  
Old January 6th, 2005, 07:38 PM
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Default Re: A Special Thanks to Atrocities..

David, that Cantina picture is cool, but it's all wrong. Where's the 50 foot dinosaur in the parking lot for one thing.
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  #66  
Old January 6th, 2005, 08:57 PM
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David E. Gervais David E. Gervais is offline
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Default Re: A Special Thanks to Atrocities..

Just for you Geo, I made this update... (well, for the fun of it too. )

Phong's Cantina Update

Cheers!
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  #67  
Old January 6th, 2005, 08:59 PM
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Default Re: A Special Thanks to Atrocities..

David you must post this latest Version to Renderosity and other. IT IS GREAT>
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  #68  
Old January 6th, 2005, 10:11 PM
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Default Re: A Special Thanks to Atrocities..

ROFL David. Only, maybe he (Wasn't his name Barney?)would have a problem being out in the vacuum like that? Maybe put one of those fishbowl space helmets like in the old-timey space cartoons.
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  #69  
Old January 6th, 2005, 10:21 PM
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Default Re: A Special Thanks to Atrocities..

Nah, it was Barry.
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  #70  
Old January 6th, 2005, 10:55 PM

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Default Re: A Special Thanks to Atrocities..

Quote:
Raging Deadstar said:
...I always travelled in a Large Transport with my cargo... You have any idea how potent 29 cargo bays smell after storing alcohol for several months
Bah, that's nothing! Wait till you smell the 29 cargo bays when a handful of drunks get into them for the length of your several months....Just imagine the smell of stale alcohol, sweaty dirty drunk, puke, old puke, rotting puke, decaying puke, and puke-so-old-it's-powdered-into-a-dust-like-substance-that-clogs-your-nose-with-foulness!!
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Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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