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  #61  
Old July 29th, 2013, 02:38 AM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

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Originally Posted by Evilhomer View Post
Could I have another 48h on the current turn? Thanks
Hosting has been delayed until 19:41 GMT on Thursday August 1st.
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  #62  
Old August 1st, 2013, 08:05 AM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Need another 24h please.
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  #63  
Old August 1st, 2013, 07:53 PM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

No problem. The new hosting time will be 12:45 GMT on Saturday August 3rd.

Do you need me to change the interval to 72-hours? You have quite an empire to manage at this point
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  #64  
Old August 3rd, 2013, 01:03 AM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

The fair and just nation of Fomoria cannot stand idly by and watch the ruthless destruction of nation after nation fall to the tyranny of Abysia. Until recently, we've been unable to intervene in the evil-doings of their malign war-mongering due to a heated and protracted border dispute with our noble Jotunheim neighbors. However, with the new world order that we've forged with our giant brothers and select allies, a new political dynamic has come to fruition with a goal of curbing the expansionist and genocidal policies of the nature-hating Abysians.

You're on notice Abysia! Our non-aggression pact has come to an end. We know that your people have difficulties with the higher learnings of giants. and basic arithmetic can be a daunting task to their smoke-filled minds, so we'll spell it out for you in detail: At the end of turn 66, our peace-keeping forces are free to end your tyranny, which will take into effect on turn 67 via an overpowering and awe-inducing display of force that will leave your puny size-2 forces shaking and baking in abject fear.

To the rest of the nations that have felt the burning sting of Abysia's advances. We're coming to liberate your lands and bring joy and peace to the world! As your humble protectors, we kindly ask for any intelligence you have on the goose-stepping facists that would do you harm -- unlike my fun-loving giants, who only want what's best for your people.

Note: For the smaller folk of the world, we bear you no ill will. There is enough room for all of us in the new world order. Unlike Abysia, we believe strongly in a multicultural, multifaceted world where under the wise guidance of Fomoria's leaders, we'll becon in a new age of prosperity and enlightenment.
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  #65  
Old August 3rd, 2013, 09:42 PM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Well atleast there is no need to bother with diplomacy anymore since I am not at war with everyone . Starting from next turn can we move to 72h setting? Will be kinda time consuming turns I expect.
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  #66  
Old August 4th, 2013, 12:41 AM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

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Originally Posted by Evilhomer View Post
Well atleast there is no need to bother with diplomacy anymore since I am not at war with everyone . Starting from next turn can we move to 72h setting? Will be kinda time consuming turns I expect.
No problem. I'll extend next turn.
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  #67  
Old August 4th, 2013, 04:31 AM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Can you extend this current turn 24 hours please. I'm just getting back from vacation and got a surprise from Abysia
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  #68  
Old August 4th, 2013, 05:53 AM
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Default Re: Evil Clowns - Multi Era/Random [In Progress]

I've increased the hosting interval to 76 hours, which added another 24-hours to the clock.
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  #69  
Old August 4th, 2013, 08:12 AM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

If it is any comfort that attack was a surprise to me aswell. Thought I was attacking Niefelheim but seems he had a single province in a weird place (and you behind it).
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  #70  
Old August 5th, 2013, 06:53 AM

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Default Re: Evil Clowns - Multi Era/Random [In Progress]

Interesting! Well. I'm glad it was a surprise for us both !
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