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  #61  
Old November 13th, 2005, 12:58 PM
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Default Re: XP Sound Problems - Try this out

If quartz.dll is used then the playback of mp3 files should work, are you sure this crash is related to sound playback and not some gfx driver issue?

Anyhow - you could try installing for instance AC3 filter to play mp3 instead of the default - I'm using it now with no problems...
http://www.inmatrix.com/zplayer/formats/ac3.shtml

Also you could try FFDShow or a third-party mp3-filter:
http://www.inmatrix.com/zplayer/formats/ffdshow.shtml
http://www.inmatrix.com/zplayer/formats/mp3.shtml

S.
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  #62  
Old November 26th, 2005, 05:48 PM
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Default Re: XP Sound Problems - Try this out

Sorry for not replying for ages. Lots of work and other non-gaming bits for a while. About the causality of the misbehaviour of the game. It works splendid, albeit boringly silent, if i turn the sounds off. It crashes in a few turns if i turn sounds on. I do not use mp3, since I did the wav thing suggested as a first step of trouble-shooting. On my comp, wavs are played back by quartz.dll, mp3s are not. If I were to let the game play mp3:s again, I would have to delete all installed codec to end up with the quartz.dll that has already proved inept in the wav-scenario. In sum, it certainly seems that sound is an issue here, and it would seem unlikely that mp3 would work, when wav does not. I think I'll just play silent until I do my yearly reinstall of winXP. (If that helps)

Fortunately, the game runs smoothly on my laptop (normally used for work-related stuff) :-)
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  #63  
Old November 30th, 2005, 04:34 PM
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Default Re: XP Sound Problems - Try this out

Well, sorry to hear you have not yet fixed it. But on the other hand, thankfully SP is one of the few games where sound is not 'really' necessary, at least not for me.

I usually listen to the radio or music when playing the game, the sound doesn't really give me anything useful anyhow

Stian
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  #64  
Old December 4th, 2005, 04:40 PM
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Default Re: XP Sound Problems - Try this out

Oki. Latest and hopefully last post in this thread on my behalf. Did my annual windows reinstall yesterday. Installed lastest realtek drivers for the ac97 (which, it said would be MS-signed, which of course was not the case, at least according to my win XP). Now, for the first time I can actually enjoy mayhem with sound for more than 2-3 rounds. The game has yet to crash, in fact! However, there appears to be something at least mildely wrong still, as sound volume would suddenly drop, only to reappear again a few moves later. Dunno what that's all about, but I really don't care at this point. All in all I'm quite happy with this level of enjoyment. Thanks all for helping out.
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  #65  
Old January 8th, 2006, 04:25 PM

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Default Re: XP Sound Problems - Try this out

Used Goldwave to convert the .MP3s to .WAV and the game no longer crashes, but there's a delay everytime the game plays a sound. Particularly annoying with artillery barrages as it takes an eternity for them to complete!
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  #66  
Old January 9th, 2006, 12:38 PM
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Default Re: XP Sound Problems - Try this out

Which version of the game? - have you applied the patches to the latest version?.

Fast artillery on or off?.

Cheers
Andy
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  #67  
Old January 9th, 2006, 06:33 PM

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Default Re: XP Sound Problems - Try this out

Ehh... never mind! Messing with the animation delay values helped
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  #68  
Old February 3rd, 2006, 11:32 PM

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Default Re: XP Sound Problems - Try this out

OK ...now let me really throw in a monkey wrench. I have mbt installed on my WinXP drive, no worries, works fine. But WinXP is not my preferred OS. I dual boot Linux. Now I have WinSPMBT running on Linux with the help of Cedega...but the sound doesn't want to work. I've tried everything I can think of, different formats, sample rates, bit depths, tweeked Cedega config files. The whole shooting match. Any Linux heads out there running WinSPMBT on Linux ?? Any ideas ??

The more games I get running on Linux is one less reason to keep Windows anywhere near my machine.

Regards,
RedMike...out
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  #69  
Old February 4th, 2006, 09:50 AM
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Default Re: XP Sound Problems - Try this out

does your UNIX emulator emulate DirectShow?

(do you get the splash screen intro?)

DirectShow is used for videeo (the splash screen) and also for sound efects.

If there is no DirectShow support, or there are no UNIX drivers for the sound - you will not get any.

Are you running the game in DirectX mode or in Windows GDI mode (the GDI mode was intended for other O/S which may not support DirectX).

Cheers
Andy
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  #70  
Old February 4th, 2006, 04:12 PM

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Default Re: XP Sound Problems - Try this out

I'm not sure if Cedega supports DirectShow or not. Have to look into that. But no splash screen intro so maybe not.

I can get sound by converting mp3s to wav but I have to reduce bit depth to 16 bit. However, it's not really useable sound. Intermittent at best, choppy, and haphazzard. In short...sucks.

To get the game running I had to go Fullscreen 800x600 mode. That did the trick. Runs smooth with no lag.

I haven't tried GDI mode. I'll give that a whirl. With exception of sound the game seems to be running perfectly. That is really cool!!

SPWaW runs perfectly as does HttR. That's about it in the wargame department. And WinSPMBT is by far the best SP going...imho. I'd be happier than a pig in poop if I could get it working 100% on my Linux drive.

I'll report back...thanks!

RedMike...out
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