.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #61  
Old October 9th, 2001, 05:22 PM
zircher's Avatar

zircher zircher is offline
Sergeant
 
Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
zircher is on a distinguished road
Default Re: Vandron Shipset

Pardon my nitpicking, bad habit...

The default sphere is too blocky, try loading ball3.suf from the L3 sample directory, It's twenty times smoother than the basic sphere. I can see one planet in view, but not two. Space is too big for that to happen. Perhaps a planet and a moon... Similarly, I love the coloration of the suns, but they are too large. Figure one should be thumbnail sized and the other one a bit smaller. It's interesting that the warp point blocks part of the sun. Perhaps using a transparency mask would make for a more warp-like effect where the two overlap.

This is just more of a random thought thing. Would mines 'tumble' out or would they be launched more like depth charges in a V pattern? The idea of tumbling autonomous anti-matter bombs out the hatch sounds a little frightning. :-)
--
TAZ
Reply With Quote
  #62  
Old October 9th, 2001, 06:08 PM

chewy027 chewy027 is offline
Second Lieutenant
 
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
chewy027 is on a distinguished road
Default Re: Vandron Shipset

ok i'll try to use the smoother sphere next time. And the ransparant wormhole is a good idea. As for the size and spacing i was just trying to spruce up a somewhat bland pic. And the mines are being "placed" outside the ships with a wide arc tractor beam. At least thats what i thought that beam was anyway
Reply With Quote
  #63  
Old October 9th, 2001, 07:35 PM
zircher's Avatar

zircher zircher is offline
Sergeant
 
Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
zircher is on a distinguished road
Default Re: Vandron Shipset

Fair enough. :-) As to sprucing up scenes, try using NASA stock photos of nebuli and other such space 'terrain'. You can also download programs like Universe and Starbits to make your own space back drops.
Both are shareware: Universe ( http://www.diardsoftware.com/ ) has more features, but is more expensive. I happen to like Starbits because it's cheaper (only $10) and the demo is fully functional. I used Starbits to make the vortex in this image...
http://zircher.iwarp.com/fots_3d/images/emergence.htm
--
TAZ

I got problems connecting to EMM's home page so try this link for Starbits... http://www.softpile.com/Multimedia/I...867_index.html

Reply With Quote
  #64  
Old October 9th, 2001, 09:28 PM

chewy027 chewy027 is offline
Second Lieutenant
 
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
chewy027 is on a distinguished road
Default Re: Vandron Shipset

ok so how do i import backgrounds that i make with these programs?
Reply With Quote
  #65  
Old October 9th, 2001, 10:46 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Vandron Shipset

If there isn't an explicit background feature, use a gigantic box with the NASA image as a texture.
Reply With Quote
  #66  
Old October 10th, 2001, 04:26 PM
Alpha Kodiak's Avatar

Alpha Kodiak Alpha Kodiak is offline
Captain
 
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
Alpha Kodiak is on a distinguished road
Default Re: Vandron Shipset

AI Update:

I hope to be able to post an improved set of AI files tonight or tomorrow morning. They're not finished yet, but I think that they are much improved.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)

Ursoids of the Galaxy, unite!
Reply With Quote
  #67  
Old October 10th, 2001, 09:49 PM
zircher's Avatar

zircher zircher is offline
Sergeant
 
Join Date: Sep 2001
Location: Oklahoma, USA
Posts: 216
Thanks: 4
Thanked 16 Times in 11 Posts
zircher is on a distinguished road
Default Re: Vandron Shipset

C27: ok so how do i import backgrounds that i make with these programs?

It depends on which Version of DoGA CGA you're using. I have an essay on hacking backgrounds in L2. For L3, it's as easy or as hard as you want to make it. :-)

Clicking Display > Rendering Properties will bring up the Renedering Properties dialog box. The frame on the right controls the background, the four choices are none, select a solid color, select a spherical background, or select a custom image to use as a back drop. Drops are fixed and 3D backgrounds pan with camera motion/placement. [This is also why some backgrounds show a planet, but you don't see it because the camera is facing the wrong direction.]

Using a back drop is pretty easy. Create a background or pull one off the web and save the image to disk. Fire up L3 and go to the Render Properties dialog. Click on option four and browse from there to where the image is located. Render as normal. For stills, this is 99% of what you need to know for custom backgrounds.

If you want to make spherical backgrounds, you'll to learn how to merge six images into a single panoramic picture and proper distort it. Fortunately, there's a tool to do that for you. Of course, it's in Japanese so you may want my Version which includes an English cheat sheet. To use a panoramic picture in L3. Load it as you would a back drop, but check the "Map to BG sphere" check box.
--
TAZ
Reply With Quote
  #68  
Old October 10th, 2001, 11:41 PM

chewy027 chewy027 is offline
Second Lieutenant
 
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
chewy027 is on a distinguished road
Default Re: Vandron Shipset

thanks zircher i'll have to try that
Reply With Quote
  #69  
Old October 11th, 2001, 02:02 PM
Alpha Kodiak's Avatar

Alpha Kodiak Alpha Kodiak is offline
Captain
 
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
Alpha Kodiak is on a distinguished road
Default Re: Vandron Shipset

Here is the latest AI. It is much closer to releaseable. Give it a shot and see what you think.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)

Ursoids of the Galaxy, unite!
Reply With Quote
  #70  
Old October 12th, 2001, 01:38 AM

chewy027 chewy027 is offline
Second Lieutenant
 
Join Date: Mar 2001
Posts: 539
Thanks: 0
Thanked 0 Times in 0 Posts
chewy027 is on a distinguished road
Default Re: Vandron Shipset

great job alpha. I have all the big boys in and guess whos in first after 60 turns
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:56 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.