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February 8th, 2008, 08:41 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: TigerCat - new MA game (recruiting)
Don't forget the multimod for us mod nations!
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February 8th, 2008, 08:50 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: TigerCat - new MA game (recruiting)
Can I send my god yet? He's ready, but you said to hold off on the Skaven.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 8th, 2008, 09:56 PM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: TigerCat - new MA game (recruiting)
Quote:
llamabeast said:
Sounds like a good idea. How about a deadline of tomorrow night at midnight (GMT). I'll start the game as soon as I get up on Sunday morning.
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Sounds good to me.
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February 8th, 2008, 10:33 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: TigerCat - new MA game (recruiting)
Actually I think you will be good to send the mod nations as they are, there shouldn't be any need to do a multimod. I was thinking there would be because I had to do one for Marmoset, but that was pre-patch and was because there were problems with hitting unit limits (so I had to judiciously remove units and stuff). Those issues are all sorted now (hurrah!).
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February 8th, 2008, 11:45 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: TigerCat - new MA game (recruiting)
Hrm! Do we need the nation mods if we aren't playing the nations?
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February 9th, 2008, 05:43 AM
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Sergeant
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Join Date: Aug 2007
Posts: 336
Thanks: 3
Thanked 0 Times in 0 Posts
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Re: TigerCat - new MA game (recruiting)
yes we will need the mods as well
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February 9th, 2008, 06:32 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: TigerCat - new MA game (recruiting)
I think there is a typo with the Tomb Kings Mod, the weapon for the Servant of Seth should be 705- Mental Attack, instead of 700 -
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February 9th, 2008, 09:02 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: TigerCat - new MA game (recruiting)
Okay thanks for that, I'll check it out.
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February 10th, 2008, 11:39 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: TigerCat - new MA game (recruiting)
We're still missing Sivoc's pretender. I've PMed him.
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February 11th, 2008, 07:39 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: TigerCat - new MA game (recruiting)
Okay, we have all the pretenders in now. I'm sorry though guys, I'm having real difficulty getting to starting this game. I have to do it at home (since it includes mod nations you have to create it via the GUI, which is something I'm hoping JK will eventually fix), and I just haven't been at home very much. Won't be tonight either till nearly midnight, but I will start it either then or in the morning hopefully. Sorry again for the slow start.
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