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  #61  
Old October 30th, 2006, 08:37 PM

Arameyan Arameyan is offline
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Default Re: Thug/SC/Assasin builds thread

Gandalf:

How do you use the Lord of the Wild (EA or ME MP)? I tried to use it but I'm not sure how: as a pretender I dont want to risk him to sneak in bad dominion. Do you use blood Magic? Equip him as a SC?

However he is a really cool thematic choice
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  #62  
Old October 31st, 2006, 04:20 AM
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Corwin Corwin is offline
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Default Re: Thug/SC/Assasin builds thread

Quote:
Taqwus said:
If you've got the gems for Wish, do you have the gems to empower the mummy to cast Gifts from Heaven? The -3 prec of that spell is nasty, but with the caster's prec of 28...
Yeah. It will be more like precise laser strike from the orbiting satelite, rather than some random rock from space.
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  #63  
Old October 31st, 2006, 11:56 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Thug/SC/Assasin builds thread

Quote:
Arameyan said:
Gandalf:

How do you use the Lord of the Wild (EA or ME MP)? I tried to use it but I'm not sure how: as a pretender I dont want to risk him to sneak in bad dominion. Do you use blood Magic? Equip him as a SC?

However he is a really cool thematic choice
I dont sneak him out unless it looks like Im going to lose my castle. But I use him as a fodder generator. Especially since I turn down order and production which makes him generate even more. It gives me a nice split between being able to create and send stealth armies, while still getting plenty of free non-stealth for local combat and patrolling.
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  #64  
Old October 31st, 2006, 07:57 PM

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Default Re: Thug/SC/Assasin builds thread

Ok. Does it generate more maenads than a regular pan?
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  #65  
Old October 31st, 2006, 09:41 PM

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Default Re: Thug/SC/Assasin builds thread

Im pretty sure he does but i cant verify.
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  #66  
Old October 31st, 2006, 10:20 PM

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Default Re: Thug/SC/Assasin builds thread

Yes, he does.
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  #67  
Old October 31st, 2006, 10:40 PM
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Default Re: Thug/SC/Assasin builds thread

And having high turmoil increases it even more. It gets hard to keep enough commanders moving them around. Getting the ability to Awaken Sleeper helps alot
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  #68  
Old November 1st, 2006, 09:39 AM

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Default Re: Thug/SC/Assasin builds thread

The only problem i have is that taking turmoil can give you a fairly large decrease to your income, although taking luck and a bit of growth might help.
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  #69  
Old November 1st, 2006, 10:07 AM

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Default Re: Thug/SC/Assasin builds thread

I'm trying Turmoil 3 Luck 3 Pangaea. Sometimes luck gives money but I think I have to take an awake pretender able to figth just in case I'm against an Order 3 Productivity 3 High bless rush

Other than Mass protection and Maybe mass regen (less useful) to boost maenads, I think theyre is a high blood spell that increase by 4 the strength of all your battlefield units. With Berserk the maenads would have a strength of 15, but at a high research cost. Any other maenad-boosting spell?
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  #70  
Old November 1st, 2006, 10:09 AM

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Default Re: Thug/SC/Assasin builds thread

Weapons of sharpness? I though rush of strength only worked on demons?
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