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  #61  
Old July 30th, 2008, 01:50 AM
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Horst F. JENS Horst F. JENS is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

LA Argatha, ageless olm hero: i got 3 of them, description says the Olm have earth and water magic "of varying power", however all my Olm heroes have no magic.
Did anyone managed to get heroes with magic skills ?
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  #62  
Old July 30th, 2008, 01:53 AM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

I wonder if that might be due to the mod interference bug. Or there is a WH/CB bug.
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  #63  
Old July 30th, 2008, 10:36 PM

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Default Re: Conceptual Balance Mod 1.3, updated documentat

Quote:
quantum_mechani said:
I wonder if that might be due to the mod interference bug. Or there is a WH/CB bug.
Did I miss something? Is the new Worthy Heroes attached to CBM?
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  #64  
Old July 30th, 2008, 10:44 PM

quantum_mechani quantum_mechani is offline
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Default Re: Conceptual Balance Mod 1.3, updated documentat

WH 1.8 is.
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  #65  
Old August 5th, 2008, 10:13 PM

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Default Re: Conceptual Balance Mod 1.3, updated documentat

Quote:
quantum_mechani said:
WH 1.8 is.
Isn't WH 1.8 incompatible with the current patch?
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  #66  
Old August 5th, 2008, 10:45 PM

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Default Re: Conceptual Balance Mod 1.3, updated documentat

My copy of WH/CB works just fine with the current patch, I find I can't have more than CB and maybe a mod nation enabled before I start getting interference, so you might just have one too many patches enabled.
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  #67  
Old August 6th, 2008, 05:15 AM
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Default Re: Conceptual Balance Mod 1.3, updated documentat

quantum_machanics,

Your comment on oni cost reduction in CBM got me interested in CBM and I just downloaded a copy to play around. I noticed the following:

Errors:

Titan (female) has base research 29
Lord of the forest: Typo in description: "beats" should be "beasts"

Oni:

Shinuyama can summon 3 oni for 3 gems (conj3) and 4 kuo-oni for 3 gems (conj4) but Yomi need to pay 35 gold each and 45 gold each respectively for these units. I also noticed that some other low level summons has drastically reduced costs (but those have no recruitable equivalent). So does this imply that gems are far more important in CBM than in the base game (so alchemy is even less desirable), and is it intentional that Shinuyama should be more powerful than Yomi - much cheaper access to oni?

Please bear with me if I am completely off the mark. CBM's changes are very extensive and probably changes the game in ways that I am not aware off - I have only spent an hour or so with it.

Last but not least, my hat off to you - I cannot imagine the number of hours you have put into such a massive project.
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  #68  
Old August 6th, 2008, 05:27 AM

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Default Re: Conceptual Balance Mod 1.3, updated documentat

I'm preparing for an upcoming CBM and playing pythium for the first time..

Looking down the conjuration spell list I'm confused - the national summons in the manual aren't there, but the Sirrush and some kind of conj 9 hydra is.

Is this a CBM change and just not documented? Am I missing something? What is the C9 hydra like?

Thanks,
D
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  #69  
Old August 6th, 2008, 05:32 AM

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Default Re: Conceptual Balance Mod 1.3, updated documentat

It sounds like you're playing LA Pythium and reading the manual entry for MA Pythium (which isn't even present in the manual since it was introduced in a patch).
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  #70  
Old August 6th, 2008, 05:35 AM

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Default Re: Conceptual Balance Mod 1.3, updated documentat

Ah ok

So is the information on the conj 9 hydra anywhere? Can't seem to find it in anything
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