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  #61  
Old June 29th, 2006, 02:36 PM
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Default Re: Here you go

Onager uses different principle than a catapult. I know what they do but not how to draw them different enough. Unless I simply rip pictures from Total War.
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  #62  
Old June 29th, 2006, 02:57 PM

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Default Re: Here you go

yea, they work a bit different (rtw pics shud work)
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  #63  
Old June 29th, 2006, 03:43 PM
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Default Re: Here you go

Quote:
shovah said:
yea, they work a bit different (rtw pics shud work)
I don't have that game, so I hope blueprints and picture of the complete engine are enough. For those with low connections - Onager uses torsion, not counterweight, and the arm is straight and doesn't bend, the torsion coming from a "spring" of ropes.
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  #64  
Old June 29th, 2006, 04:36 PM

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yea, i have all the total war games (not on this comp tho) and im sure you could get some online if endos links cant help.
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  #65  
Old July 8th, 2006, 06:17 AM
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  #66  
Old July 8th, 2006, 06:20 AM

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if your changing ruah sprite to that can i suggest making atleast some of it blue like the vessels?
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  #67  
Old July 8th, 2006, 06:35 AM
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Default Re: Here you go

I'm changing Vessel as well. But here is a blue version.
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  #68  
Old July 8th, 2006, 08:09 AM

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not sure, will you be changing ruahs weapons aswell? that picture dosnt really suit its current weapons (and dosnt look as armoured)
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  #69  
Old July 8th, 2006, 01:18 PM
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I'm remaking the whole mod. The front legs of the spider act as blades. I'll add javelin as a bonus, and lower the hp. It will take me a few minutes to draw armor on him.

This is armored version of Ruah. I like red unarmored version better though. The armor is psionic anyway.
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  #70  
Old July 8th, 2006, 02:47 PM

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Default Re: Here you go

if your remaking the whole thing then feel free to keep it red, are you also changing bengehemon?
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