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  #61  
Old August 16th, 2001, 11:21 PM
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Default Re: Some of my ideas and questions

I mean, for mercenaries, the extremely low maintenance would be good, since then you could eliminate their ability to build resource facilities. They would then be dependent on outside contracts to make money.
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  #62  
Old August 16th, 2001, 11:33 PM
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Default Re: Some of my ideas and questions

not a bad idea.i need a way to stop peeps from obirtal bombardments on the primitive species i am thinking about a Spirit Gaurd sort ofthing that would prevent it that way if you wish to defeat them you send down infantry or troops.what about an emp shockwave sort of weapon how could one go about disabling a ship?and as for the primitive species heres some of my stuff for them

Components for infantry

Bone club
Stone Bow
Wooden bow
Bare hands:weak but takes up no space and only one per infantry all species have these
Stone dagger
Stone sheild


Facilitys
Minerals Cave
Farm
Coliseam:makes them happy but lowers population
Spirit Guard


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you serve you fight
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  #63  
Old August 16th, 2001, 11:43 PM
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Lord Kodos Lord Kodos is offline
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Default Re: Some of my ideas and questions

OH AND a NEW IDEA Mobile Planets
its a 6000 racail trait that gives you acess to a Mobile planet (not to be confused with a 9000KT PLanetoid)this is just a planetoid that has a zero maintanence cost and generates a lot of minerals now you ask what si the downside...no colony ships,so tel me what you think
BTW i made my battlesun bigger its now
1,000,000,000 and costs 1,000,000,000 radioactives and 9999 minerals and requires that you have a max tech in ship construction,base construction,Steller manip,Sun utilization.

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  #64  
Old August 17th, 2001, 01:17 AM
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Default Re: Some of my ideas and questions

quote:
Bare hands:weak but takes up no space and only one per infantry all species have these
Try just giving the "cockpit" component a weapon, described as bare hands. You can then add your shield or bow.

BTW, how the heck does one operate a stone bow & arrow set???

quote:
this is just a planetoid that has a zero maintanence cost and generates a lot of minerals now you ask what si the downside...no colony ships
You do realize that that will require players to not choose a "normal" trait during race design...

As for the sun stuff, you are really getting overkill there. Bigger is not always better, and in this case, your enemy would have to counter-attack with more DNs than can fit in a tactical combat screen.
You've already gone past the hardcode limits on "constructed extraterrestrial phenomena" for fairness.
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  #65  
Old August 17th, 2001, 01:27 AM
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Default Re: Some of my ideas and questions

i am well aware that bigger is not better the battlesuns for one thing arent as big as they are ounce you have 100 engines to move one space with a limit of 200 engines plus the 100 crew quarters,the 100 life support systems,the fact it has to be built in space,the cost,the research costs and other expenses like the weapon platforms in order to make it hit its a very impractical ship plus since its sooo slow you mainly use these monsters for defense against omnipotent species thats the reason i added them because otherwise you dont stand a chance against omnipotent species unless you get another omnipotent speceis to help you besides after all those rquirements youre better off using 10 planetoids and i made an error the new size and cost is
1,000,000 not 100 million my mistake sorry so all and all its not as unbalenced as you think plus i forgot to mention in my mod i added an empty space system with is just that because every system is not populated so in my mod space travel is Very dangerous and ardious when you consider you are avoiding piragtes,mercanarys,space mosnters,omnipotent species and when you do orrather if you find a planet it may be inhabited by mean primitive aleins so when you send ships out make sure they have a LOT of supplies or elsetheyll join the cosmic wind........

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  #66  
Old August 17th, 2001, 01:53 AM

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Default Re: Some of my ideas and questions

quote:
Originally posted by Lord Kodos:
i am well aware that bigger is not better the battlesuns for one thing arent as big as they are ounce (snip) when you send ships out make sure they have a LOT of supplies or elsetheyll join the cosmic wind........



Kodos, it looks like all of the periods in your posting have slipped down to the bottom. This suggests that either you're not using a sticky enough font for your browser, or you need to slow down and take a breath once and a while when typing.
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  #67  
Old August 17th, 2001, 02:46 AM
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Default Re: Some of my ideas and questions

quote:
the 100 crew quarters,the 100 life support systems
Can you say Master Computer? Oops. now I've got 1970 KT freed up.
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  #68  
Old August 17th, 2001, 03:03 AM
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Default Re: Some of my ideas and questions

Isint there a way to disable a master computer for a ship size? if not ill make some kind of penalty oh and on a totaly unrelated thing i have made all crew quarters give a 5 in boarding defense i mean they have phasers and the special crew quarters have diff amounts for example

Repair crew-3
elite psy crew-7
Spiritual crew quarters-9

and while on boarding defense i have some new components for this

Wall mounted lasers
Security drone

Also some new boarding partys

Boarding drones I II III
Genetic Boarding party I II
Nanotech boarding party III (see above
Infestation pod:for space monsters
Swashbucklers:SJ you know these
Spiritual crew quarters:religous only

Oh and im thinking of dividing the religous tech tree into two
the light :holy and the darktanic
each with a different emphasis Light focusus mainly on prevention of disastors and increasing builing and trade while black focuses mainly on Wepons attack and other things also im adding little 100-500 racial quirks(see my post of the same name).......
AHH THE PERIODS SLIPED DOWN AGAIN!!......




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some declare wars some
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i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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  #69  
Old August 17th, 2001, 03:12 AM
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Default Re: Some of my ideas and questions

Here3s some stuff i forgot tomention

Starcannons each are large sats that get a large cannon and only one cannon there will be several sizes
also new mine warhead types here are a few

Engine crippler:does what the name says
Temporal mines:makes a ship unable to fire for x number of combat turns
Boarding drones:a mine that Boards and enemy ship:if possible

also some new ship sizes
a small 50k observer that is permanantly cloaked
i may make differewnt cloak types to match the different cloak scanners
a space colony and orbital ring like i metioned
Leisure cruisers nly availible to corparations
Space construction yard:a Massive base that can only build things as it has ahigh hit to miss thing




------------------
Some rule some serve
some declare wars some
fight them
i declare wars i rule
you serve you fight
wars.....
we are not the same.....
never forget that..
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  #70  
Old August 17th, 2001, 09:32 AM
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Default Re: Some of my ideas and questions

Kodos - about primitives (or pre-industrials, which is the politically correct way of referring to them=-)

Please look at my Posts on these short threads:

Some ideas for primitive implementation, their role in the game and some facilities.


3 primitive species and a pre-industrial resupply depot.

Sounds like a lesser known punk track:
"3 primitive species and a packet of crisps please" ner nernerner nerner nerner ner ner

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