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  #61  
Old April 14th, 2005, 09:10 AM
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Default Re: Interested in a Homeworld Mod?

Looked through (almost) all ships on that site. MAN I really must get back to playing the game, I can't wait to see Sajuuk in action, or the Balcora Gate, apparently leading to the supermassive black hole Sajuuk rested in.

One more thing tho..... the Megastation outtake. Is anyone here familiar with Homeworld2 modding? It has been done, I've seen screens of a Star Wars mod (watching a wing of TIE Fighters doing a flyby of an Imperial Star Destroyer is always fun) but noone has as of yet done work on the outtakes, or at least for as far as I know. I would most certainly appreciate it greatly if someone would make the Megastation available ingame..... or more.

In conjunction with the people responsible for the SW Mod for HW2, there are interesting possibilities - Death Star anyone?

(Man, can't WAIT to follow the Millenium Falcon as it goes through the Death Star.....)
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  #62  
Old April 14th, 2005, 09:14 AM
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Default Re: Interested in a Homeworld Mod?

Akula, the copyrights are in still in place. This would be a fan mod and for personal use only. So, it would never see the inside of a CD, it should never be sold for profit, and it wouldn't hurt to say that you should be an owner/licensee of Homeworld as well.

I'm pretty sure everyone who is helping on this knows that we're not making anything official for Relic or any of its parent companies.
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  #63  
Old April 14th, 2005, 09:31 AM

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Default Re: Interested in a Homeworld Mod?

I know it's not taking anything away from Relic, but they might see it different, the only reason that I say it is to avoid any possible problems with Relic, perhaps asking for permission
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  #64  
Old April 14th, 2005, 03:19 PM
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Default Re: Interested in a Homeworld Mod?

Technically, based on the license you have to agree to in order to install Homeworld, you already have permission for personal use. Distribution is another animal. But, I would not worry unless they came down with a cease and desist order.

Paramount has not jumped down Atrocities' neck for his ship sets and they're much more agressive than Relic. For that matter, Relic even gives away the source code for Homeworld. So, I don't think there is any need for concern as long as the project stays at the fandom level and we do nothing to defame the Homeworld name.
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  #65  
Old April 14th, 2005, 03:29 PM
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Default Re: Interested in a Homeworld Mod?

No, we're actually giving the Relic people *free marketing*..... Think about it; if you have never heard of HW but you have played the HWM, and you see HW somewhere, you're more likely to click the "buy" button (or take out your wallet if you go to *actual* stores) than when you haven't played HWM.
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  #66  
Old April 14th, 2005, 05:09 PM

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Default Re: Interested in a Homeworld Mod?

Some licenses only allow you to install it, not modify any content or really do anything else but install it, I don't know about the Homeworld license that's mainly why I ask.
Also yes there's the free marketing, but some companies don't care the slightest about this.
After all you're also giving material free marketing by putting it up on peer to peer, but I hardly think any companies like that, and some companies don't see the difference.
Some companies pretty much states that they won't allow people to post material, modified or not, sometimes not even for their own game. I don't think it matters if it's just a picture and such, but some will react really harsh if you convert their material for another game, especially if you don't ask for permission first.
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  #67  
Old April 14th, 2005, 05:39 PM
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Default Re: Interested in a Homeworld Mod?

Fair enough, paranoia has its place. Does anyone want to try their hand at writing up a letter and contacting Relic and/or their parent company for permission? Of course, since Relic was bought by a competitor to Sierra, there is probably a snowball in hell chance that it will work. Did I forget to mention that there are some... complications in getting official permission?
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Just for fun, I posted a general request for contacts message in the official Sierra HW forum. We'll see what that reveals over the next few days.
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  #68  
Old April 15th, 2005, 04:20 PM
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Default Re: Interested in a Homeworld Mod?

To continue... I got pointed to a VUGames forum admin and I'm now coresponding with him on the subject as I work my way up the food chain. Of course, at some point they might tell us to stop all activity and abandon the project, but that's the dice you roll when you ask for permission. As I'm going along, I am also making some distinctions between SE IV and SE V since they may allow one and not the other.

More info when I have it...
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  #69  
Old April 18th, 2005, 03:58 AM
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Default Re: Interested in a Homeworld Mod?

-----DATAFILE UPDATE-----

Putting weapons on holdfor the time being, starting on ship sizes now. Got an idea that would make the HWM more Hoemworld realistic, but also much bigger and harder to make, but I'm doing it anyway;
I'm making Kiith-specific ships.
The HW1 Mothership(what's that ship's name, btw?) will only be availvable to the race with the racial trait that defines them as Kushan, while the Pride of Hiigara (HW2 Mothership) is only available to the race with the racial trait Hiigarans (i.e. the united Hiigaran fleet, with multiple Kiiths working together in it, like in HW2).

Also working on colonizing. Currently I've got Motherships at 5MT, and a Colony Module-ish thing at 4.5MT, to make colonizing more difficult. However, the module (called the Cryo-Storage, thank you very much Homeworld Shipyards) DOES generate ample shielding, so any Mothership with the Cryo Trays will be very hard to destroy, even for capital ship killers.

Currently, I'm making all frigate/capital ship components generate a modicum of shielding, while the fighters and corvettes can use free, 0kT armor. (It does have damageresistance though.) The Mothership components generate the largest amounf of shields of course. The Mothership Construction Bay (oh, btw, got an issue with that too; the Mothership can't build Battlecruisers (well, in HW2at least), but the mobile Shipyard can. Should we enable the Mothership to produce Battlecruisers or should we allow the Shipyard to produce Motherships? Dilemma, dilemma.....) generates 10K shielding IIRC, which does provide good protection but can be worn down with relentless fire from capitalship killer weapons. The Cryo-Trays generate a massive 1M shielding, yetare prohibitively expensive, making colonizing a very very very costly arrangement that will take a lot of time but once you have your colonizer Mothership it's just about impossible to destroy it..... only "drawback" is that it can mount only a few weapons and other systems.

However, I'm also currently planning to change colonization again. I'm going to create a ship class available to everyone (will probably be the ONLY ship size available to everyone) called the Khar-Tobarha, a refitted Khar-Toba prison ship at approx. 6MT, the only ship capable of mounting the soon-to-be 5MT Cryo-Storage bays.

Mod status --- .002% complete. Sorry Rudy!
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  #70  
Old April 18th, 2005, 04:08 AM
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Default Re: Interested in a Homeworld Mod?

Uh...Homeworld ships rarely have shields.
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