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January 30th, 2004, 03:00 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Invasion! Mod Discussion Beta 0.40
Beta 0.28 of Invasion! has been released
You need the newest Versions of FQM Deluxe and Image Mod to play properly
Make sure you join the Invasion! PBW game, and please continue to post all ideas, comments, and complaints you have about the mod
http://www.spaceempires.net/files/cw/Invasion.exe
Change List:
Can be found below, no point in posting that long thing again
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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January 30th, 2004, 03:13 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Invasion! Mod Discussion Beta 0.40
i was browsing through the vehicle.txt file and this is what i noted:
Gunship mis chance description says 25%, actual number is 30%. same miss chance problem for heavy gunship. same with Superdreadnought. note on massive worldship, i think tech levels only go to 20.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
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Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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January 30th, 2004, 03:33 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Invasion! Mod Discussion Beta 0.40
Fixed the gunships and superdreadnought and the massive worldship works I believe that you can have upto 255 levels of research if you so desire.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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January 30th, 2004, 03:49 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
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Re: Invasion! Mod Discussion Beta 0.40
that just made me very happy.
except my ships would get to big. i had an idea where once they got close to 65535, i would shrink them by 100 and start a new series of ships, but i don't think there's any way to assure that only certain components get used on certain ships.
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If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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January 31st, 2004, 01:07 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Invasion! Mod Discussion Beta 0.40
Invasion! Beta 0.29 Change Log
Fixed Component(s): Corrected names of Last 2 levels of Phased Point Grid
Fixed Ship(s): Fixed defense bonus for Gunship, Heavy Gunship, Super Dreadnought
Modified Component(s): Tweaked armor balance to fix a small issue
Added Facility: Terraforming Station I-III
Removed Dsgnname Folder and its contents to cut down on file size (You can just download the names off of the Design Names Anthology website)
Added History: An almost complete mod history into the readme file
Added Facility: System Capital Complex
Added Tech Area: 3 more levels are armor for more precise balancing
Added Component(s): Titainum Armor I-III
Added Component(s): Dense Titainum Armor I-III
Added Component(s): Neutron Armor I-III
Added Component(s): Dense Titainum Structural Supports I-III
Added Component(s): Neutron Structural Supports I-III
Modified Component(s): Master Computer I-III
Modified Tech Area: Increased Cost of Ship Construction by 5000 Research Points
Added Picutre(s): Added New Starmap
[ February 19, 2004, 01:10: Message edited by: Combat Wombat ]
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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January 31st, 2004, 06:49 AM
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Lieutenant Colonel
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Join Date: Jan 2004
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Re: Invasion! Mod Discussion Beta 0.40
I am looking for some neo-standard shipsets to add to Invasion! if anyone shipset makers would like to let me use thier neo-standard set or would like to make one for the mod or help complete the neo-standard ships for the stock races it would be most welcomed
[ January 31, 2004, 05:18: Message edited by: Combat Wombat ]
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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February 4th, 2004, 07:47 PM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Invasion! Mod Discussion Beta 0.40
Just got an AI building program. I am going to start using it soon. Expect some new AI for the mod in the near future.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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February 5th, 2004, 02:27 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
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Re: Invasion! Mod Discussion Beta 0.40
Just started work on the AI. All stock races should have new AI files in Beta 0.29
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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February 5th, 2004, 02:57 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Invasion! Mod Discussion Beta 0.40
sj made a file to create neo standards for the races ... perhaps he can post a link to it
neobuilder.rar 20 k file it is from 2001
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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February 6th, 2004, 05:26 AM
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Lieutenant Colonel
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Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
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Re: Invasion! Mod Discussion Beta 0.40
That would be very helpful
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.
A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/
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