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November 10th, 2003, 01:02 PM
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Private
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Join Date: Nov 2003
Location: Tikrit Iraq
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Re: Big List of Mods & Stuff - ok, fine comments too.
SJ,
I second the problem with PDCs...... the darn things have YET to engage a seeker. They fire 180 degrees away from the incoming projectile. They will engage figheres properly, but do not engage seekers.
I keep dying because the darn things don't work properly ~grumbling~
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November 10th, 2003, 04:38 PM
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General
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Re: Big List of Mods & Stuff - ok, fine comments too.
SJ:
Manathor and I seem to be having the same problem. As this is the case, I can post a savegame for you to take a look at if you want. I'll need you to guide me through the process though, because I've never done it before. Also, it will be about 8 hours before I can be available to do it (I HATE school)
Manathor: You're probably having the same problem I was. If you have both PD cannons and PD Lasers on your ship, it seems that only the Lasers will work. Even if there are no fighters around and there are seekers, the PD Cannons still won't work. Hope this helps somehow.
Renegade
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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November 11th, 2003, 02:04 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Big List of Mods & Stuff - ok, fine comments too.
PDC's can't target fighters.
Can you post a savegame for me to look at?
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November 12th, 2003, 05:23 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Big List of Mods & Stuff - ok, fine comments too.
What ever happened to the SE4-ism mod? Is that just been incorporated into something else?
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November 12th, 2003, 07:19 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Big List of Mods & Stuff - ok, fine comments too.
It became the P&N-ism mod upon public release. It had grown to be nothing like normal SE4 anyways, so the old name made little sense.
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November 13th, 2003, 02:26 AM
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Join Date: May 2002
Location: Canada
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Re: Big List of Mods & Stuff - ok, fine comments too.
Yo! SJ.. I dumped a new angles.bmp for your slot modder in your uploads folder. I tried to get it to show in the modder but the old image seems to be hardcoded.
Use it if you like it, dump it if you don't.
Cheers!
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November 13th, 2003, 03:10 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Big List of Mods & Stuff - ok, fine comments too.
Just go into your savegame folder, zip whichever slot you saved in, and then upload it somewhere.
ftp://imagemodserver.mine.nu/uploads will do.
Just browse to it using IE or netscape, click OK on the complaint message, then drag and drop the file into the browser window to start the upload.
David:
Ooh! Nifty.
Slotmodder updated!
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http://imagemodserver.mine.nu/starfury
For all my stuff!
[ November 13, 2003, 19:42: Message edited by: Suicide Junkie ]
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November 25th, 2003, 06:30 PM
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Private
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Join Date: Nov 2003
Location: Tikrit Iraq
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Re: Big List of Mods & Stuff - ok, fine comments too.
SJ,
Couple of strange things I noticed with P&N.
I played Campaing 1 to the end, the went on to the next campaign. It consistanly loaded the original Campaingn 2, rather than P&N 2. I made the changes you posted in this thread, even downloaded P&N 1b, still had the same effect. I finally just copied all the files from P&N 2 to the original campaign 2 and got it to work that way.
2nd thing is Point Defense. In P&N 1, PD worked perfectly, nailing incoming seekers no problem. But when I went to P&N 2, it stopped working and went back to firing 180 degrees in the wrong direction, like it does in the oringinal game. Did you do anything to PD between P&N 1 and P&N 2.
Thanks
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November 25th, 2003, 11:08 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Big List of Mods & Stuff - ok, fine comments too.
You may have to start a fresh new game in order for the next campaign change to come into effect.
~triggerevent Event General Haynes 8 Finish~
Should kick off the next campaign code.
Try it with a new game, and also with your saved game.
As for the PD, I pretty much copied the components.txt between the two campaigns, so there should be no difference.
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