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December 13th, 2004, 07:56 PM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Randomosity I - Recruiting now!
Server started! 24H qh.
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December 13th, 2004, 11:49 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Randomosity I - Recruiting now!
I am having trouble connecting. Is the IP address the same?
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December 14th, 2004, 12:07 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Randomosity I - Recruiting now!
Quote:
PashaDawg said:
I am having trouble connecting. Is the IP address the same?
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Not sure about the IP address, but using the name works. My shortcut works for it just fine ( "C:\Program Files\dominions2\dom2.exe" --tcpclient --ipadr soapyfrog.no-ip.info --port 2348 ). The IP address is currently 24.203.110.39.
Maybe it's the snow interfering?
(We had about 3 inches here 2 weeks ago - all gone now, and only the stuff in the shade Lasted more than 3 or 4 days.)
__________________
Wormwood and wine, and the bitter taste of ashes.
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December 14th, 2004, 01:01 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
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Re: Randomosity I - Recruiting now!
Pff... 3 inches... I've had to shovel my driveway 3 times in 2 days.
Yeah the ip is dynamic, so use soapyfrog.no-ip.info that SHOULD work a-ok.
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December 14th, 2004, 01:31 AM
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Corporal
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Join Date: Sep 2004
Location: Arizona, USA
Posts: 176
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Re: Randomosity I - Recruiting now!
Ok Tauren13 - is it pike or pipe?
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December 14th, 2004, 01:33 AM
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Corporal
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Join Date: Sep 2004
Location: Arizona, USA
Posts: 176
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Re: Randomosity I - Recruiting now!
Oh no! I am getting a mod error!
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December 14th, 2004, 01:38 AM
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Corporal
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Join Date: Sep 2004
Location: Arizona, USA
Posts: 176
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Re: Randomosity I - Recruiting now!
Ouch! I had extracted the mod in the dom folder not the map folder. Hmmm. It seems too late to fix the error. Any thoughts?
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December 14th, 2004, 02:22 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Randomosity I - Recruiting now!
I take it you haven't used mods before? You have to turn on the mod (via the Preferences menu option) before creating your pretender. If you didn't have it in the right place, you definately didn't turn it on. *mutter*
Hmmm. I was thinking there was a way to salvage things, if soapy saved the other .2h files and deleted the game directory before recreating the game and directory and copy the .2h files back in, so only you had to upload your pretender.
Sadly, since Illwinter misuses, or at least reuses the .2h file format both for pretender upload and the regular "to host" (.2h) turn files, everyone's pretender uploads are already overwritten. So unless soapyfrog saved the original .2h files containing pretenders, the only "fix" would be to restart the game, probably forcing many players to recreate pretenders.
I take it you're like, mmm, an archmage with no magic paths or something similarly, mmm, if not 'unplayable' at least 'uncompetitive'?
Soapy's game - his call on restarting the game from scratch or letting you have a choice, where either you play things out or go AI. Either way, don't feel too bad - I've been in multiple games where it had to be restarted 3 times or so because people didn't get the mods right.
(Which begs the question of whether someone has asked, in the Dom3 Wishlist, for a game server that _checks_ to make sure various things were done correctly in a pretender's creation - mods would be the most blatantly obvious / required setting, but also things like 'human' pretenders only, immobiles only, no magic paths added, etc.)
Or at least - using a ".god" file to upload the pretender, and issuing notifications to _everyone_ if someone had messed up with their pretender vice the game settings. That way, the host could run the first turn, check and see if everything was okay, and if a player or two had goofed, email them to upload a corrected pretender, while keeping what everyone else had sent up.
__________________
Wormwood and wine, and the bitter taste of ashes.
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December 14th, 2004, 07:09 AM
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Captain
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Join Date: May 2004
Posts: 860
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Thanked 1 Time in 1 Post
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Re: Randomosity I - Recruiting now!
Quote:
Cainehill said:
I take it you're like, mmm, an archmage with no magic paths or something similarly, mmm, if not 'unplayable' at least 'uncompetitive'?
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If he were, wouldn't we all be informed of it? (-foo- has cheated...)
What's the error message like, Dragonfire? If it's like 'can't locate file xxx.dm', it can be fixed by placing the desired file in the desired place.
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December 14th, 2004, 09:21 AM
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First Lieutenant
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Join Date: May 2004
Posts: 654
Thanks: 0
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Re: Randomosity I - Recruiting now!
I can rollback to setup, since I prudently saved the files before kicking off the server. For now I will put the server hosting on hold until we have determined that there is a problem.
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