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February 15th, 2006, 05:55 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Game on!
except according to ironhawk, each capital should have another VP right close by it... there are a few vps that don't seem to be in any pair... either they're far from "their" capital, in which case up for grabs, or else they are indy map-generated VP's...
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February 15th, 2006, 06:42 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Game on!
so really, you can win without taking out a single enemy capital
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February 16th, 2006, 01:46 AM
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Sergeant
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Join Date: Jan 2006
Location: Canada
Posts: 362
Thanks: 1
Thanked 9 Times in 7 Posts
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Re: Game on!
since i havnt gotten a reply in the shovahs subs thread, if someone reading this wants to sub for me(pythium) in this game over the weekend id be forever grateful.
give me a pm or post here.
/edit found a sub.
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February 16th, 2006, 03:51 AM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Game on!
There are 10 capitals (with VPs) and 10 indy VPs. The thought was that each nation would get one indy in addition to thier cap. It looks like it may work out that some get two and others get none. This is not good, but also not terrible - it just means wars will be more furious.
Apologies for my slow turning. I am used to the Artifacts Game which is suuuuuuuuuuper slow. I will pay more attention from now on.
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February 16th, 2006, 04:29 AM
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Corporal
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Join Date: Jan 2006
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game on!
I don't mind the vps. Everyone is just going to have to know where they need to get to now. (Or if they want, they can go expand in the opposite direction and hope they build up enough strength to roll in the mid-game).
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February 16th, 2006, 11:31 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Game on!
excellent! the production bug and fire in my arcane laboratory.
The mighty spider nation has no need for no stinking laboratory! feh!
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February 16th, 2006, 11:40 AM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Game on!
*laughs* like my starspawn dying to a horror after entering the damn gate for three turns.
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February 16th, 2006, 11:42 AM
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Corporal
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Join Date: Jan 2006
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game on!
Try playing Ulm with the production bug. (It doesn't show up in single-player).
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February 16th, 2006, 12:01 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Game on!
well I am - but it hasn't shown up in Artifacts. However, so far each turn i've been left w/ unbuilt units in this game...
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February 16th, 2006, 12:10 PM
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Corporal
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Join Date: Jan 2006
Posts: 109
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game on!
Yeah, I'm just saying it's double-plus frustrating as Ulm... "You can't spend more than 100 gold on your units. And aha! You don't even get all of your units! But look! At least Urgek, Beast Brother is selling his services..."
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