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April 6th, 2010, 04:58 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Mytheology Pretenders 3
Quote:
Originally Posted by GoblinKing2112
Sorry for not being intelligent enough to fix it on my own.
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wat
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April 6th, 2010, 01:59 PM
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Corporal
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Re: Mytheology Pretenders 3
Quote:
Originally Posted by Sombre
Quote:
Originally Posted by GoblinKing2112
Sorry for not being intelligent enough to fix it on my own.
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wat
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Now you see what I have to deal with.
Anyway, my point was letting other people know that there are conflicts between the mods beforehand, not getting the author (or anyone else) to fix it.
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April 6th, 2010, 06:18 PM
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Re: Mytheology Pretenders 3
I think people should assume mods conflict unless it's stated somewhere that they don't. And if that statement is older than the newest version of either mod, they should discount that too.
Because 99% of mods are not designed to work with other mods.
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April 6th, 2010, 09:38 PM
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Re: Mytheology Pretenders 3
I'd love to see someone pick up this mod and maintain/fix it and Antilarium (sp?). Kind of buggy, but I found them very cool and pretty. A lot of potential, great graphics.
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April 7th, 2010, 05:11 AM
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Major General
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Re: Mytheology Pretenders 3
I like both mods, and even hosted a game using them
There are a couple of balance issues in the mods (krakens spring to mind), but they're otherwise good fun. The Monkey King pretender is missing full functionality, which could probably be added quite easily these days.
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April 7th, 2010, 11:37 AM
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General
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Re: Mytheology Pretenders 3
Yeah, the monkey king pretender was working for me in bandar log and patala, but his staff was missing in kailasa. Still not sure why, but there is no reason that it couldn't be fixed if someone put a little time into it.
As far as balance goes I have some serious concerns about the new death pretenders :P
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April 7th, 2010, 02:06 PM
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Major General
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Re: Mytheology Pretenders 3
Oh yes - I never tried those. Also, Jack of Shaadows has ridiculous Darkpower, IIRC.
The Monkey King is supposed to summon a number of clones in combat, looking at the code. That doesn't happen either.
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April 7th, 2010, 02:23 PM
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Re: Mytheology Pretenders 3
All easily fixed!
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April 7th, 2010, 02:40 PM
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Major General
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Re: Mytheology Pretenders 3
Indeed, and if I ever get non-lazy enough I'll do something about some of them. Although I've never created a spell, and I suspect getting the monkey king's clones working would take a #onebattlespell.
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April 7th, 2010, 03:32 PM
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Re: Mytheology Pretenders 3
You'd be right to suspect that.
Someone who actually makes use of mytheology should update it, really.
I see it being linked to a fair bit on the forums. Gandalf has expressed interest in it quite a few times, maybe he'll update it.
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