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March 16th, 2002, 05:17 AM
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Private
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Join Date: Jan 2002
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Re: Colony ships, for sale cheap!
sorry for that mess, still tryin to figure out the quotes thing on here.
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March 16th, 2002, 05:56 AM
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National Security Advisor
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Re: Colony ships, for sale cheap!
""One other thing I found it the "damage to kill one pop" in settings. You had it set to 1000. all That does is make all weapons do minimum 1000 damage."
What do you mean?"
It means that weapons will always kill at least one population per hit. Setting it to 1000 will prevent any weapon (except mounted napalm) from killing more than ONE pop per hit, but won't prevent them from doing damage.
I think.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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March 16th, 2002, 07:19 AM
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National Security Advisor
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Re: Colony ships, for sale cheap!
Oh, thanks Phoenix... that's... interesting.
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March 16th, 2002, 01:08 PM
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Private
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Re: Colony ships, for sale cheap!
Hey PvK. I think I may have found a glitch in proportions. Check the happiness.txt file and make sure that the modifiers that are supposed to make people happy have a - in front of them. I'm expanding and building cities and people are just gettin more and more pisssed. LOL Looked at the happiness file and all are set to cause negative responses.
nevermind, My mistake. lookin at the wrong mod file.
[ 16 March 2002: Message edited by: Rlaney ]
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March 16th, 2002, 03:46 PM
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Brigadier General
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Re: Colony ships, for sale cheap!
They work just fine.
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March 16th, 2002, 08:10 PM
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National Security Advisor
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Re: Colony ships, for sale cheap!
I'll go run a test to see what's going on with the happiness mods in 1.60, and let you know.
PvK
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March 16th, 2002, 11:53 PM
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Re: Colony ships, for sale cheap!
Also check your default_Ai_designCreation file. All ships with cargo(troop transports, mine layers, etc.) have the must have ability and majority comp ability set to "Star - Unstable".
A little cut and paste error there PvK? Seems to make the ai perform a little better once changed.
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March 17th, 2002, 12:10 AM
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Shrapnel Fanatic
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Re: Colony ships, for sale cheap!
That is used to call for special components in the ship design. You give a component an ability, like "Star- Unstable" and then require it in the ship design. It's usually used if there are multiple varieties of a component type available, and you want the ship to use some of each type.
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March 17th, 2002, 12:32 AM
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National Security Advisor
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Re: Colony ships, for sale cheap!
Yes, that's what it's there for. Otherwise, the AI will say "wow, look at those colony modules, they allow 1000kT of storage! I should put those on all my cargo transports! ... oh, they don't fit, so I'll wait (forever) for a ship that can use those." Etc.
PvK
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March 17th, 2002, 02:35 AM
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General
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Re: Colony ships, for sale cheap!
quote: The AI_Construction_Facilities does have entries for homeworlds. However it's not looking for specific facilitiy names, but abilities.
Might that be intended for rebuilding after a homeworld is damaged from an attack?
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