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August 11th, 2005, 04:12 PM
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Shrapnel Fanatic
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Re: SE V Video on 3dGamers
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August 11th, 2005, 04:47 PM
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General
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Re: SE V Video on 3dGamers
Thanks for the comments Douglas. I kind of figured I'd get a response similar to that. Ahh well, football season is here. That will keep me occupied until this is released.
Kwok, I can't believe I missed the big release. Why didn't anyone tell me?
There probably is no chance of getting a version of the video that has no frames taken out, is there? It was worth a shot of asking about anyways.
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August 11th, 2005, 05:21 PM
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Corporal
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Re: SE V Video on 3dGamers
It shows how the times change.Once with a game like SE, it was all about the details of what's in the game.Now we have all this eye candy and little details of what's under the hood.I remember SE4 had a huge list pre-release of what's in the game.Nothing about SE5 on the MM website at all..
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August 11th, 2005, 05:35 PM
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Major
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Re: SE V Video on 3dGamers
The SE5 feature list is still nowhere near final, so releasing a full list now would do little but lead to disappointment over the inevitable cuts. Whatever the beta testers and Aaron decide about what should and should not be in the game, there will always be some people who disagree. Every beta tester played and liked SE4 for the gameplay, not the sub-par graphics, so don't worry about gameplay taking second place to eye candy. Yes, there's plenty of eye candy in the game, but that's primarily because the team of artists is a lot bigger this time around while the programming team is still pretty much just Aaron.
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August 11th, 2005, 06:21 PM
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Re: SE V Video on 3dGamers
Hmm, cant remember where I read this but it said SE5 will have 100 system maps, does that mean thats the max or is it just standard, at which point I ask does anyone know what the max setting for that will be in SE5, I think its like 250 something for SEIV
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August 11th, 2005, 09:27 PM
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Re: SE V Video on 3dGamers
In SEIV, the standard setting was 100 systems, but the max was 255.
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August 11th, 2005, 10:29 PM
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Re: SE V Video on 3dGamers
The publicly stated list of features includes 'unlimited number of systems'... in a computer context there obviously cannot be NO limit, but a unsigned integer is 65,536 and that sounds like enough to keep you busy for a while. Game files will easily grow to several megabytes with thousands of systems. And turn processing time even with a dual-core 3 Ghz processor will undoubtedly take a while.
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August 12th, 2005, 02:19 AM
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Shrapnel Fanatic
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Re: SE V Video on 3dGamers
AAshbery76 said:
I remember SE4 had a huge list pre-release of what's in the game.Nothing about SE5 on the MM website at all..
The SE4 feature list did not surface until only a few months before the game's release... Aaron is wary of posting a feature list early on, then having several or many features from that list not be in the game, disappointing gamers... But you can find fan-compiled feature lists on these sites:
http://www.captainkwok.net/se5info.php
http://www.spaceempires.net/home/gameinfo-SE5.html
(note that SEnet is currently down at the moment, so only Kwok's site will work right now)
douglas said:
Every beta tester played and liked SE4 for the gameplay...
That isn't entirely true. A good portion of the beta testers for SE4 strongly disliked the game and left forever or just kept playing SE3, only to slowly fade away. I hope SE5 does not cause the same sort of massive schism that SE4 did...
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August 12th, 2005, 02:32 AM
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Re: SE V Video on 3dGamers
Quote:
Imperator Fyron said:
douglas said:
Every beta tester played and liked SE4 for the gameplay...
That isn't entirely true. A good portion of the beta testers for SE4 strongly disliked the game and left forever or just kept playing SE3, only to slowly fade away. I hope SE5 does not cause the same sort of massive schism that SE4 did...
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I meant beta testers for SE5. I suppose it is conceivably possible for someone to have applied for the SE5 beta either without ever playing SE4 or without having liked SE4, but I doubt any of the former would have gotten in and I fail to see how any of the latter would have the motivation to apply. Taking it as a given that every SE5 beta tester liked SE4, and the fact the SE4's graphics really aren't very impressive, gameplay is by far the more likely reason for liking the game.
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August 12th, 2005, 03:41 PM
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General
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Re: SE V Video on 3dGamers
One thing I noticed is that there were no sound effects in the tactical combat. Is this just something that hasn't been implemented yet, did the reviewer not know how to turn the sound on, or is it an intentional design choice - "in space no one can hear you scream"?
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