.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old February 9th, 2010, 01:54 PM

pyg pyg is offline
BANNED USER
 
Join Date: Jan 2009
Location: a small farm
Posts: 340
Thanks: 73
Thanked 103 Times in 42 Posts
pyg is on a distinguished road
Default Re: The Mod Compatibility Index

Quote:
Originally Posted by BigDaddy View Post
If many mods go mainstream of common, it might be the conflicts become more common, then slots might make more sense, or, it would be that a mod file simply be created for each MP game that contains desired mods... probably named after the game.
I only really understand the part after the commas. Yes, the mod in this game is like that.
Reply With Quote
  #2  
Old February 9th, 2010, 06:42 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: The Mod Compatibility Index

In fact, it has been the norm in the mod-heavy games I've been in.

pyg, is there any chance you could produce a modified version of your script that simply did renumbering on single mods?
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #3  
Old February 10th, 2010, 07:56 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: The Mod Compatibility Index

That would be useful - allowing modders to move their mod into a set range of numbers without all the hassle of doing it by hand.
Reply With Quote
  #4  
Old February 15th, 2010, 11:54 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: The Mod Compatibility Index

Periodic update time!

A bunch of nations have been updated, and a couple of new ones (things like Bretonnia, Wood Elves, Discworld) added. Version numbers are scattered around liberally on the spreadsheets, so if anyone spots that I've missed anything please comment.
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
The Following User Says Thank You to Gregstrom For This Useful Post:
  #5  
Old February 16th, 2010, 03:11 AM
Humakty's Avatar

Humakty Humakty is offline
Second Lieutenant
 
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
Humakty is on a distinguished road
Default Re: The Mod Compatibility Index

This is maybe the most usefull mod tool ever created by man, archon, and devils. tons of thanks !
__________________
10 times more numerous, by nigth and backstabbing.

Senior member of the GLIN !
Reply With Quote
  #6  
Old February 16th, 2010, 03:34 AM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: The Mod Compatibility Index

I'm glad it's appreciated
__________________
A Beginner's guide to Lanka

Want to use multiple mods? The Mod Compatibility Index might be useful.
Reply With Quote
  #7  
Old February 16th, 2010, 10:50 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: The Mod Compatibility Index

Yarp, I have found it useful, though I have my own spreadsheet of my own mod ids (and CBM and burns mods and tomb kings) because that's what I worry about when I ID up!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:32 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.