|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
|
|
February 25th, 2012, 08:26 AM
|
|
Major
|
|
Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 365 Times in 194 Posts
|
|
Re: SCENARIOS!
The Thunder Dragon
Summer 2014, border disputes with several of Chinas neighbours raise the tension in Asia.
Flexing its military muscles with confidence the leaders in Beijing embark upon a course that will lead to major confrontation with several states surrounding China.
The first move is against Bhutan, a small landlocked nation on Chinas southern border allied with the rival India. Fully knowing that India will rally to the aid of its ally the Chinese aim at drawing in the Indian army into the restricted terrain of Bhutan where a major defeat on the Indian forces can be inflicted. A limited, non-nuclear war, against India demonstrating the superiority of the People’s Liberation Army would secure Chinas southern border for the main goals elsewhere.
The operation against Bhutan is called Thunder Dragon.
A PLA Paratroop detachement is tasked with knocking out an Indian Mountain Brigade HQ located near the Punakha Dzong palace in north western Bhutan. Success in this mission would disorganize the forward deployed regular Indian army units in all of north western Bhutan.
|
The Following User Says Thank You to wulfir For This Useful Post:
|
|
February 25th, 2012, 04:18 PM
|
|
Major
|
|
Join Date: Jun 2005
Posts: 1,009
Thanks: 142
Thanked 365 Times in 194 Posts
|
|
Re: SCENARIOS!
Swath of Destruction
Vietnamese political support and indirect military aid to some of the enemies of China leads to a punitive Chinese invasion of northern Vietnam.
Simliar to the 1979 invasion this time around the battle quickly ignites the age old hostility between the two nations.
A brutal battle develops, a massive grudge match.
At the small vietnamses town of Tien Yen, Vietnamse regulars and militia forces make a stand. The PLA force assaulting the town is ordered to grind the defenders into the ground.
|
The Following 4 Users Say Thank You to wulfir For This Useful Post:
|
|
April 15th, 2012, 11:11 AM
|
Private
|
|
Join Date: Dec 2010
Location: temporarily living in Monterrey, Mexico
Posts: 27
Thanks: 14
Thanked 0 Times in 0 Posts
|
|
Re: SCENARIOS!
Great Scenario Ulf
As Chinese I could conquer all the objectives but at a cost.
Lost 395 men, 20 tanks, and 30some APC´s trucks and small vehicles.
At some time I started to become paranoid that the Vietnamese will counterattack from the south, crossing through the bridges.
I´ll give it a try from the viet side.
Saludos
P
|
May 1st, 2012, 07:14 AM
|
|
Corporal
|
|
Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
Thanked 22 Times in 20 Posts
|
|
Re: SCENARIOS!
Operation Protea - Attack airport of Ongiva*
*
Date: August 26, 1981*
*
Battle location: Southern Angola - Province Kunene*
*
Battle Type: South Africa assault vs. Angola defend*
*
Design by: Epoletov [SPR] & Volodia*
*
Description: Operation Protea was launched on 23 August 1981. Its objectives were to destroy the South-West Africa People's Organisations (SWAPO) command and training center at Xangongo as well as to destroy its logistic bases at Xangongo and Ongiva. The South African forces reached Ongiva on 26 August 1981 and attacked the combined SWAPO/FAPLA forces dug in around the town. While the South Africans did not again have the element of surprise due to their earlier attack on Xangongo, they nevertheless attacked this complex from the rear as well and after two days of fighting, Ongiva also fell to them. The first attack was to secure the airport just outside the town of Ongiva.*
*
Notes: If played against the AI, this scenario should be played with the human player as the South African side.*
*
Source: Dick Lord, "From Fledgling To Eagle: The South African Air Force During the Border War."
================================================== ================================================== ========
The request to commanders to learn as computer armies of Angola counterattack grasped human armies South Africa VH?
There is an opinion that the computer doesn't do counterattack.
P.S.: I know that rear line made it is overturned for side.
I hope it won't be a problem.
P.P.S.: It is difficult battle, I hope to you it will be pleasant.
|
May 1st, 2012, 02:28 PM
|
Private
|
|
Join Date: Dec 2010
Location: temporarily living in Monterrey, Mexico
Posts: 27
Thanks: 14
Thanked 0 Times in 0 Posts
|
|
Re: SCENARIOS!
Can´t wait to play it, where is the attached scen file?
thanks
P
|
May 1st, 2012, 04:48 PM
|
|
Corporal
|
|
Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
Thanked 22 Times in 20 Posts
|
|
Re: SCENARIOS!
Excuse, here the file.
|
May 3rd, 2012, 01:33 PM
|
|
Corporal
|
|
Join Date: Aug 2006
Location: Russia, St.- Petersburg
Posts: 130
Thanks: 86
Thanked 22 Times in 20 Posts
|
|
Re: SCENARIOS!
Update scenario.
Now units computer player can counterattack.
Computer player now is even more dangerous.
I only learned about possibilities editing "reaction turn" in command menu.
|
May 5th, 2012, 08:42 PM
|
Private
|
|
Join Date: Dec 2010
Location: temporarily living in Monterrey, Mexico
Posts: 27
Thanks: 14
Thanked 0 Times in 0 Posts
|
|
Re: SCENARIOS!
Thanks for your tweaks Epoletov, but the original version is already suicidal.
Factor 3 minefields, a defensive force equal to the attacking one with multiple fortifications, multiple recoiless rifles each with its own ammo containers defending against an SADF assault in plain daylight don´t make a balanced scenario, it´s an Angolan shooting club...
|
May 6th, 2012, 10:17 AM
|
|
Corporal
|
|
Join Date: Nov 2007
Location: Jacksonville, Fl.
Posts: 50
Thanks: 1
Thanked 6 Times in 5 Posts
|
|
Gardi, Georgia, USA 5/2015
Uses the premise from the SPI Invasion America game and simulates an European Socialist Coalition (In this scenario Russian) mechanized force vs. a Georgia ARNG hasty defense of Gardi, Georgia.
|
The Following User Says Thank You to Beachinnole For This Useful Post:
|
|
May 12th, 2012, 08:59 PM
|
Private
|
|
Join Date: Dec 2010
Location: temporarily living in Monterrey, Mexico
Posts: 27
Thanks: 14
Thanked 0 Times in 0 Posts
|
|
Re: Gardi, Georgia, USA 5/2015
Quote:
Originally Posted by Beachinnole
Uses the premise from the SPI Invasion America game and simulates an European Socialist Coalition (In this scenario Russian) mechanized force vs. a Georgia ARNG hasty defense of Gardi, Georgia.
|
Played it, every russian tank or APC cost me an average of 3 / 4 missiles to destroy it. In the improbable case that such scenario will ever happen, The US will better move its missile manufacturing facilities to deep buried concrete sites. It was a fun scenario though.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|