.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #61  
Old December 19th, 2007, 08:22 AM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: EA Oceania - Knight of the deep too good?

What are you going to research, though? Water Strike? Even Atlantis's cheapest mages are expensive, and 10 guys casting Water Strike are not going to hold off 50 KotDs.

Rlyeh has more of a chance I think. They can hire 17 lobo guards for the price of one Knight, and the lobo guards can mob the Knights, and they won't run away. At Const 4 you can make a Wave Breaker to tire out the Knights faster, or go for Water Strike with a few accompanying mages instead.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
  #62  
Old December 19th, 2007, 09:29 AM

BesucherXia BesucherXia is offline
Corporal
 
Join Date: Feb 2007
Location: Hannover, Germany
Posts: 198
Thanks: 87
Thanked 7 Times in 7 Posts
BesucherXia is on a distinguished road
Default Re: EA Oceania - Knight of the deep too good?

I think Friendly Current does not change encumbrance at momement like what the manual states(bug or WAD?), otherwise Wave Breaker+loboguards+sharks can really help against KotDs.
Reply With Quote
  #63  
Old December 19th, 2007, 10:34 AM
Baalz's Avatar

Baalz Baalz is offline
Major General
 
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
Baalz will become famous soon enough
Default Re: EA Oceania - Knight of the deep too good?

Quote:
vfb said:
What are you going to research, though? Water Strike? Even Atlantis's cheapest mages are expensive, and 10 guys casting Water Strike are not going to hold off 50 KotDs.

Quote:
Baalz said:
Then comes the trick of figuring out how to make your mage superiority effective underwater. Since there are precious few damage dealing spells that work underwater you want to think more along the lines of buffs/debuffs as Meglobob alluded to mentioning destruction. Get some fairly tough summons (supported by chaff, of course) and then have a dozen mages casting body ethereal, luck, quickness, iron warriors, strength of giants, legions of steel, friendly currents, shark attack, school of sharks (great for soaking up that first strike bonus), and destruction. For example, as Atlantis I've been using Monster Fish (their national summon) to great effect when uber-buffed.

Kraken are only conj-3, with 60hp, 20 protection (iron warriors), etherealness, strength of giants and quickness, supported by a couple castings of destruction, school of sharks, etc. you can almost certainly take knights out when greatly outnumbered - not bad for 3 gems. If you've got 10 guys casting water strike you're really missing the point of mages in underwater fights - evo spells underwater are the exception, not the rule.

Atlantis' mages are not cheap, but they are *good*, and due to the fact that you've got good magic diversity and no point in going for a bless you should have very good scales. Combine this fact with the fact that your troops just plain suck and you shouldn't be recruiting too many, and you should be focusing your gold advantage towards mages anyway while Oceana invests in a double blessing and very expensive knights.
Reply With Quote
  #64  
Old December 19th, 2007, 11:55 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: EA Oceania - Knight of the deep too good?

Quote:
vfb said:
What are you going to research, though?
Like I said, I didn't really stop to think about what I'd research, I just came up with an idea an wrote it down (and went to play some cards).
As you can see, baalz has given some ideas as to what you can research, and I'm pretty sure his original post about proper use of magic is what inspired me to think about using an awake rainbow pretender as an early researcher.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #65  
Old December 19th, 2007, 04:08 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: EA Oceania - Knight of the deep too good?

This is as much a battle as asking someone to pass the salt. --> and how much of a battle that is depends on the company in which you are asking that

anyway let's stay on topic now please (you too MX) else the thread will be closed and I will never know more about knights of the deep (I've never even seen them in game but want to be prepared )
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #66  
Old December 19th, 2007, 05:41 PM
Salamander8's Avatar

Salamander8 Salamander8 is offline
Sergeant
 
Join Date: Mar 2006
Location: Germantown, Wisconsin, USA
Posts: 290
Thanks: 0
Thanked 0 Times in 0 Posts
Salamander8 is on a distinguished road
Default Re: EA Oceania - Knight of the deep too good?

In Evermore, my shark summoning (I had at least 3 mages with water gems scripted to cast it) would have helped more had I had better flank protection. I met Atul's force with insufficient mindless and militia cannon fodder as my main army was so far west. The knights screamed across the battlefield and were able to hit the Giboleths and mages too early.

I'm a big fan of a Poypal Queen with heavy magic along with sloth3 (and usually growth3), but if I'm ever EA R'Lyeh in an MP game again, I may have to switch to an SC and research 'buff' spells earlier to defend against this kind of thing.
__________________
Can you destroy the Earth?
Egad! I hope not! That's where I keep all my stuff!
Guide to EA R'Lyeh
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:28 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.