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July 29th, 2008, 06:00 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Turn 9
pplz I need a lil extension till late wednesday evening due to evening shift (and I'll stay over at my work after that)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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July 29th, 2008, 08:32 AM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 9
That's fine. I have your turn for turn 9 already, and so I don't expect the extension to cause much of a delay.
Pasha
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July 29th, 2008, 03:16 PM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Turn 9
anyone care to trade me earth air or fire gems? I have water or astral to trade? specific needs will vary based on what i can get but mostly increments of five..
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July 29th, 2008, 07:28 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 10
Turn 10 is out.
Deadline is Wednesday night (with the understanding that Aezeal might need an extension).
Pasha
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July 29th, 2008, 10:24 PM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Turn 10
i can trade gems at better than 1:1 ratio depending on what supply you have (i need some earth/fire/air) so you might be able to get a favorable deal if you can give me exactly what i want... since if i get no trades at all i'll have to alchemize pearls
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July 30th, 2008, 10:34 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 11
Turn 11 is out. Deadline is Thursday night.
Pasha
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August 2nd, 2008, 11:00 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Turn 14
Turn 14 is out. Deadline's Sunday.
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August 3rd, 2008, 12:53 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Turn 14
Please give me a little extension ... I'll be able to do my turn in about 6-7 hours
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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August 3rd, 2008, 08:25 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Turn 15
Hello:
We have now reached turn 15. We'll switch to the 3 turns / week schedule (Tuesdays, Thursdays and Sundays).
So, this turn will be due on Tuesday night (9:00 pm Boston time).
Pasha
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August 3rd, 2008, 11:51 PM
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Second Lieutenant
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Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
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Re: Turn 15
right when things are heating up too!
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