That's heartening to hear that it would only take about a weekend, though with my 3D modeling ability I might be able to stretch that into the better part of a month
I've been continuing work on our Mod – adding ShipSets y’all have worked up (including the Hyach), Ramsie’s Intro pic and edited data files (listed below).
Here’s what I have for history so far:
1.49.06 - Added Hyach ShipSet
1.49.05 - Added new EmperorNames, EmperorTitles, DefaultColonyTypes, DefaultDesignTypes, EmpireNames. Editted CompEnhancement.txt to give Weapon Platforms and Satellites greater ranges and added several new mounts. Changed VehicleSize.txt to meet new ShipSet standards. Editted TechArea.txt to accomodate editted VehicleSize.txt file. Working on Breaching Pods and Shuttles (Cargo and Boarding Parties for Fighter class ships).
1.49.04 - Fixed some discrepancies in EmpireNames.txt and EmpireType.txt files. Editted EmperorTitles.txt and EmperorNames.txt. Put in updated Vorlon shipset. Added Culture Mod (by Joe Skarupinski, Jourin. v.1.0) to Mod for more balanced cultures.
1.49.03 - Editted Settings.txt : Changed Maximum Number of Systems to 200, Maximum Trade to 40, Nuber of Quick Start Styles to 7. Added in title screen for B5 Project. Still need to change Lose.bmp, HumnDead.bmp, Victory.bmp and add additional races to quick start styles.
1.49.02 - Added a Babylon 5 map. Changed the SystemNames.txt file to have all B5 systems found on Babylon 5 map. Editted EmpireTypes.txt and EmpireNames.txt to include all the B5 empires.
1.49.01 - Compiled all currently available B5 races into a single zip.
A few notes on the above: though the VehicleSize.txt file has been updated to include the full range of ships talked about in the Variant Hull thread, as of yet we don’t have any specific artwork for these new sizes. So, for the time being the file uses duplicate pics for the various classes and there is a second file called VehicleSize2.txt that is ready to roll once we have the new pics. Also, Breaching Pods, Shuttles, Assault Shuttles and the Planet Killer are really not all that useful without the tech that will be added to the Components. As of right now I can’t get cargo or boarding parties to work on fighter class ships (and don’t think it’s possible), but I will see if anyone knows how. There is an Excel file in the History folder on the mod that has a comparison of the different ship classes.
I can post this mod in it’s current unfinished state if anyone would like (it’s about 9.5 Megs – or only 1.5 without all the Ship and Intro page Art). It is a working Mod, it just doesn’t have any of the B5 tech or sounds as of yet and I am still plugging away at the map in my spare time.
I also want to take a vote on if we should stick to the standard SE IV ship movement or use the more Newtonian form SJ used in P&N (with his permission) or something else altogether.