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  #61  
Old November 8th, 2001, 05:44 PM
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by God Emperor:
@Rollo,
Keep up the good reports!
Am a bit busy myself currently, with the Last week being particulalry hectic play testing the mods and getting them finalised.

Incidently, the Jraenar AI is the same as the Romulan AI, with racial traits providing the only difference.

If you check the races that I have worked on, you will see that Gas Giant technology is very advanced in their research queue with Ice technology being a little further back. In my play tests, if my AI get a decent start, they grow quite massive and build impressive sized fleets.

Have fun!

Regards,
GE



Oops, I almost missed your post God Emperor,
interesting to hear that the Jraenar and Romulans having similar files, since their performance is a lot different in this game.

I also noticed that a lot of races research colonization tech early. Depending on how the next test goes, I might move up the colo tech for the Vikings a little bit, but right now I still like the "lean and mean" strategy.

I'll keep posting and having fun ,
Rollo


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  #62  
Old November 8th, 2001, 05:53 PM
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Default Re: TDM-ModPack 2.00 BETA

Great work Rollo!
I can remember when we started to test our races with Atraikius, and was very very good.
Please, can you send me:
1. The new AI files for the Vikings.
2. The Last savegame for the game that you have started with the EEEvil, Orks, etc?

Thanks again!
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  #63  
Old November 8th, 2001, 07:15 PM
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by Master Belisarius:
Great work Rollo!
I can remember when we started to test our races with Atraikius, and was very very good.
Please, can you send me:
1. The new AI files for the Vikings.
2. The Last savegame for the game that you have started with the EEEvil, Orks, etc?

Thanks again!



Yes, I remember that, too . The Vikings have quite improved since then, I think. Check them out, files are in the mail.

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  #64  
Old November 8th, 2001, 10:42 PM
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Default Re: TDM-ModPack 2.00 BETA

God Emperor,
I have found a ship design bug. As one picture says more than a thousand words, here it is. I can only assume this is not intended.

Rollo
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  #65  
Old November 8th, 2001, 11:16 PM
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by Rollo:
God Emperor,
I have found a ship design bug. As one picture says more than a thousand words, here it is. I can only assume this is not intended.

Rollo



Well... all the original Colony ships come with this bug!
The question is that an standard Colony hull has not space for 2 colony components, but a Battle Cruiser hull yes...
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  #66  
Old November 8th, 2001, 11:42 PM
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Default Re: TDM-ModPack 2.00 BETA

Yeah, he just needs to eliminate the misc. ability 3 line from the colonizers. If the must have line is filled-in with the colony type, there is no need to have this line too. That is why it is adding two colonizers.
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  #67  
Old November 9th, 2001, 12:05 AM
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Default Re: TDM-ModPack 2.00 BETA

And we have a new leader!
The Jraenar have suffered under Viking raids into their homelands and amidst the confusion of war the peaceful Praetorians have seized the opportunity and are now aiming for galactic domination. The only questions: Can the Jraenar retaliate and put an end to the Viking intruders? And how will the other races react towards the new galactic leader?

Diplomacy (turn 110):
Norak (me): MA with Vikings, war with Jraenar, MA with Praetorians, war with Terrans, TA with Xiati, P with Vaxin, war with Romulans
Space Vikings: MA with Norak, war with Jraenar, P with Praetorians, P with UkraTal, war with Terrans, TA with Xiati, none with Vaxin, none with Orks, MA with Romulans, P with Klingons
Jraenar: war with Norak, war with Vikings, TR with Praetorian, war with UkraTal (that has changed from P, btw), TR with Terrans, war with Xiati, war with Vaxin, war with Orks, war with Romulans, war with Klingons
Praetorians: MA with Norak, P with Vikings, TR with Jraenar, P with Terrans, MA with Xiati, MA with Vaxin, TA with Orks, P with Romulan; really Mr. Nice Guy . The Praetorians have brotherly moods towards every race in the galaxy (checked in the other races diplomatic windows).
UkraTal: P with Vikings, war with Jraenar (changed from P), war with Orks, P with Klingons
Terrans: war with Norak, war with Vikings, TR with Jraenar, P with Praetorian, MA with Xiati, P with Vaxin, P with Romulans, war with Klingons
Xiati: TA with Norak, TA with Vikings, war with Jraenar, MA with Praetorians, TA with Terrans, P with Vaxin, MA with Orks, P with Romulans
Vaxin: P with Norak, none with Vikings, war with Jraenar, MA with Praetorians, P with Terrans, P with Xiati, MA with Orks, war with Romulans
Orks: none with Vikings , war with Jraenar, TA with Praetorians, war with UkraTal, MA with Xiati, MA with Vaxin, none with Klingons
Romulan: war with Norak, MA with Vikings, war with Jraenar, P with Praetorians, none with Terrans, P with Xiati, war with Vaxin
Klingons: P with Vikings, war with Jraenar, P with UkraTal, war with Terrans, none with Orks

lost research:
Praetorians: on 110 after prop. 9 & ripper 2
UkraTal: on 115 after stell. har. 5 & industry
Terrans: on 115 after computers 5 & APB 1; and on 120 after Astrophysics1 & APB 5

I will keep you posted,
Rollo

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  #68  
Old November 9th, 2001, 02:02 AM

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Default Re: TDM-ModPack 2.00 BETA

@Rollo,
Go Jraenar!!! They look seriously mean at turn 70... They should start colonising Gas Giants shortly - if they already havent....
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  #69  
Old November 9th, 2001, 02:23 AM
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Default Re: TDM-ModPack 2.00 BETA

quote:
Originally posted by Marco:
About Colonial and Drakol: Colonial AI Research.txt and Drakol AI Research.txt, posted by Tampa_Gamer 7 November 2001 22:04, are specials files Versions only for “No Connections” type game, or must be used for all games, effectively replacing the originals corresponding files in TDM_ModPack?
Finally there is any known conflict with Tampa Gamer Sound 1 35.zip and related Component.txt



Marco, thanks. Just to clarify, the Colonials and Dra'kol research files only need to be replaced if you want to start a game where the warp points are not connected to start with. There is no need to replace the files otherwise as there were no other changes made to the files. As for my Sound Mod, the latest Version was posted yesterday updated to SE4 Version 1.49, which is fully compatible with the TDM-ModPack, just follow the directions in the readme.txt. If you have any questions, just yell.

-TG

[This message has been edited by Tampa_Gamer (edited 08 November 2001).]
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  #70  
Old November 9th, 2001, 03:42 AM
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Default Re: TDM-ModPack 2.00 BETA

Ouch, the Jraenar are really being hit hard. Meanwhile the Terrans have more than doubled their ships and have jumped to second place.

Diplomacy (turn 130):
Norak (me): MA with Vikings, war with Jraenar, MA with Praetorians, war with Terrans, MA with Xiati, TA with Vaxin, war with Romulans
Space Vikings: MA with Norak, war with Jraenar, P with Praetorians, P with UkraTal, war with Terrans, TA with Xiati, none with Vaxin, TA with Orks, P with Romulans, P with Klingons
Jraenar: war with Norak, war with Vikings, MA with Praetorian, war with UkraTal, MA with Terrans, war with Xiati, war with Vaxin, TA with Orks, war with Romulans, TA with Klingons
Praetorians: MA with Norak, P with Vikings, MA with Jraenar, TA with UkraTal, P with Terrans, MA with Xiati, P with Vaxin, MA with Orks, P with Romulan, none with Klingons
UkraTal: P with Vikings, war with Jraenar, TA with Praetorians, TA with Terrans, MA with Xiati, war with Orks, none with Romulan, P with Klingons
Terrans: war with Norak, war with Vikings, MA with Jraenar, P with Praetorian, TA with UkraTal, MA with Xiati, P with Vaxin, P with Romulans, war with Klingons
Xiati: MA with Norak, TA with Vikings, war with Jraenar, MA with Praetorians, MA with UkraTal, MA with Terrans, P with Vaxin, MA with Orks, P with Romulans, war with Klingons
Vaxin: TA with Norak, none with Vikings, war with Jraenar, P with Praetorians, P with Terrans, P with Xiati, P with Orks, none with Romulans
Orks: TA with Vikings , TA with Jraenar, MA with Praetorians, war with UkraTal, MA with Xiati, P with Vaxin, war with Klingons
Romulan: war with Norak, P with Vikings, war with Jraenar, P with Praetorians, none with UkraTal, P with Terrans, P with Xiati, war with Vaxin
Klingons: P with Vikings, TA with Jraenar, none with Praetorians, P with UkraTal, war with Terrans, war with Xiati, war with Orks

lost research:
Terrans: on 125 after prop 12 & APB 8; and on 130 after Quantum Reactor & APB 10

What do think? Should I continue with this game and watch them duke it out? I am still a little bit curious what happens now with the Praetorians and the Terrans after they got so big. But I could also start a new game. Up to you.

Anyway, time for bed...
Good night,
Rollo
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