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May 5th, 2004, 06:21 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: The SE4 companion - Why the long wait?.
Kind of bug report: frequently when using favourites or autoload features, programm will create another event file and will always logon to that incorrect event file after that. I've noticed it with the savegames where the Dead empires exist.
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May 5th, 2004, 07:39 PM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: The SE4 companion - Why the long wait?.
Could you add a note pad feature to it that can be positioned while we are in game. This way we can use it to write notes on the side for later inclusion into the event log if we so deem, or use for story telling?
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 5th, 2004, 08:30 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: The SE4 companion - Why the long wait?.
- Is there any way to import the turn event log into the program such that I can drag & drop selected entries from the log into the history file?
I don't understand what you mean with turn event log? That is what we are editing... the Game_plr_1_events.txt is the history event file, all that's in it is included.
I guess you mean something else.
- Is there a way to enable mouse wheel scrolling in the windows?
In next Version mouse wheel is enabled.
Could you add a note pad feature to it that can be positioned while we are in game. This way we can use it to write notes on the side for later inclusion into the event log if we so deem, or use for story telling?
In next Version you can connect each favorite game to an external app and file, so that it starts each time automaticly, might be a text file or excel sheet.
Could make a internal notepad function aswell, that can be connected to all games, not just Favorites (that is maximized to 20 right now).
That could auto mark entries with turn date.
Kind of bug report: frequently when using favourites or autoload features, programm will create another event file and will always logon to that incorrect event file after that. I've noticed it with the savegames where the Dead empires exist.
Hmm, that's not good. I assume it's in single player games? Or games that you have hosted?
If so that would explain it as there would be game generated event files then.
But if not... I'll look into it.
Next Version is completely rewritten with all new bugs.. but it'll take weeks or a month before next release.
Thanks for the suggestions and bug reports!
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ver 1.5 what's done:
-New ini file handling, now standard window ini format, easy readable.
-Encryption of entered game passwords when saved to ini file.
-Saving of window position to Ini file.
-Ini and variables prepared for mods and external apps with associated files.
-ConVersion procedure of old ini file to new.
-Creataion of new ini file if no exists.
-source Code remarks.
-Dialog information when problems with app.
-String grid data field for history event files instead of multiple edit boxes, better scrolling and sorting, and nicer looking.
-Datafield mousewheel scrolling.
-Fully Keyboard operatable, no mouse is needed.
-Fully mouse operatable, no keyboard is needed (data can be pasted).
-Automatic installation of SE4 small font, used for in-game history file and in history event stringgrid in application.
What you see fit in the application is also what fits in the game.
-Saving and loading of event file data to and from string grid.
-Game choosing page graphic by David E Gervais.
-Multi Form app instead of single form.
-Graphic, font and readme file included in exe, used from stream.
-Registration Dialog.
-Settings window wher most settings can be forced (Font install/uninstall, re-registration. Default Path)
[ May 06, 2004, 12:41: Message edited by: Ruatha ]
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May 5th, 2004, 10:27 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: The SE4 companion - Why the long wait?.
Quote:
- Is there any way to import the turn event log into the program such that I can drag & drop selected entries from the log into the history file?
I don't understand what you mean with turn event log? That is what we are editing... the Game_plr_1_events.txt is the history event file, all that's in it is included.
I guess you mean something else.
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I mean the "Log" that shows everything (almost) that happens in a turn (F10, I think) that lists construction, intel, research, politics, misc, etc. If the program was able to import this list in a side-by-side format with the history file, we could drag & drop items into the history file from the Log. I wouldn't want to copy over things like building a research facility, but I probably would copy over significant battles, or other major events. Just a thought.
Slick.
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Slick.
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May 5th, 2004, 11:03 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: The SE4 companion - Why the long wait?.
v14 is up on imagemodserver, also in RAR format for a 22% smaller download.
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Things you want:
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May 6th, 2004, 04:39 AM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: The SE4 companion - Why the long wait?.
Quote:
Originally posted by Slick:
I mean the "Log" that shows everything (almost) that happens in a turn (F10, I think) that lists construction, intel, research, politics, misc, etc. If the program was able to import this list in a side-by-side format with the history file, we could drag & drop items into the history file from the Log. I wouldn't want to copy over things like building a research facility, but I probably would copy over significant battles, or other major events. Just a thought.
Slick.
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Ahh, that's worse. I'll hvae to say No to that as that's encrypted in the save game file.
I can make it drag and drop friendly.
And I'd like to have a key combination that copies in the current selection from any other program without switching focus, but I'm not sure I can do that.
-Thanks SJ.
-About that AutoLoad Bug, I think I've got a clue.
Bearclaw, your registration popped in now along with some others
[ May 06, 2004, 04:02: Message edited by: Ruatha ]
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May 6th, 2004, 05:10 PM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
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Re: The SE4 companion - Why the long wait?.
Ok...had a problem today...
D/L new PBW game turn...put in Savegame dir. Tried to pull up History 1.4 prog and I get the following error:
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Access violation at address 00404CDA in module 'History.exe'. Read of address 010100F9.
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I looked into the hisory.ini file...(it is an .ini right?) And this is what it had in there:
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D:\Sean's Games\Space Empires IV Gold\Savegame
1
notreade@D:\Sean's Games\Space Empires IV Gold\Savegame|09!3
1
notreade@D:\Sean's Games\Space Empires IV Gold\Savegame\notreade.gam
True
Kana
1.4
16
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Then I tried some reinstalling and stuff...which didn't correct the problem...I also tried it with a saved game I had available...and it worked fine...this is what .ini file looked like:
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D:\Sean's Games\Space Empires IV Gold\Savegame
1
TDM-Mod@D:\Sean's Games\Space Empires IV Gold\Savegame|01!2
1
TDM-Mod@D:\Sean's Games\Space Empires IV Gold\Savegame\TDM-Mod.gam
True
Kana
1.4
1
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Not sure what happened...the saved game works fine...thankfully...there are all the entries in the history file up to that point...I just can't access them now via the History prog. Could this be some issue with the saved game file itself?
Any idea what happened, and possibly how to fix it?
Kana, registered user Number 4
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May 6th, 2004, 06:21 PM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
Posts: 1,087
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Re: The SE4 companion - Why the long wait?.
Quote:
Originally posted by Ruatha:
Kind of bug report: frequently when using favourites or autoload features, programm will create another event file and will always logon to that incorrect event file after that. I've noticed it with the savegames where the Dead empires exist.
Hmm, that's not good. I assume it's in single player games? Or games that you have hosted?
If so that would explain it as there would be game generated event files then.
But if not... I'll look into it.
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No, this bug occur with pbw games and I'm not a host. And it definitely happens when where are dead empires right before me in the players list: dead empire is plr 1, me is plr 2 in the 1st game and dead empire is plr 10, me is plr 11 in the 2nd one.
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May 6th, 2004, 06:24 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: The SE4 companion - Why the long wait?.
Kana >
Hi.
Could you tell me what Version the PBW game is in?
I've only trie dit with 1.84 and 1.91, and those are handled different from eachother.
I'll do better error routines in the next Version to make it easier to spot problems.
The inifile propably hasn't got any problem, I suppose it's with reading the game file itself.
I think I'll make an option in the next Version where you don't have to access the savegame file, now it's just to read the names of the different empires.
Sorry I can't help you more right now.
Aiken>
I think it might be that there are fewer accessible player files than one(?) and then it choses the first best one.
Have you tried using the Favorites option instead, that should alleviate that problem atleast. So uncheck AutoLoad, enter the game you want to use and check the favorite check box, and use that drop down box instead in the future.
I'll check about the dead empires, I haven't used any in my test gamefiles but it shouldn't make any difference... but obviously it does(!)
I'll make sure this doesn't afflict the next Version, and adain, sorry I can't be to more help right now.
[ May 06, 2004, 17:30: Message edited by: Ruatha ]
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May 6th, 2004, 10:27 PM
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Captain
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Join Date: Apr 2004
Location: Texas
Posts: 962
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Re: The SE4 companion - Why the long wait?.
Stock Game...1.91 patch.
I had been using...to keep track of stuff...because I had noticed...that there was no history in the pbw game...some kind of bug?
Your program was a great new toy...which was working just fine...I'm sure there is something funky with the game file...I'll try and experiment when I get back from my trip...with the saved turn files of previous turns and see if they work...also try it when I get my new turn...of course that wont be till monday due to being out of town.
Thanks,
Kana
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