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September 10th, 2004, 05:53 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Cradle of Doom - MP game - RUNNING
Anyone else not able to connect with the server at all just now?
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 10th, 2004, 08:30 PM
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Corporal
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Join Date: Oct 2003
Posts: 62
Thanks: 0
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Re: Cradle of Doom - MP game - RUNNING
You are not alone. I was unable to upload my turn this morning.
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September 15th, 2004, 12:28 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Cradle of Doom - MP game - RUNNING
Servers seems down again - 20 tries to connect, and no success with just 6 hours to hosting.
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 15th, 2004, 12:36 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Cradle of Doom - MP game - RUNNING
It isn't working for me either.
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September 15th, 2004, 05:14 AM
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Corporal
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 64
Thanks: 0
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Re: Cradle of Doom - MP game - RUNNING
Ok folks, the server is back up. I already wondered why I wasn't able to connect myself but blamed it on my spotty cellphone internet connection.
The server is now patched and running again. It's on a 72h forced host turn cycle. Quickhost is enabled too.
I hope the game will proceed more regulary now.
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September 15th, 2004, 11:14 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Cradle of Doom - MP game - RUNNING
Patched? To 2.13? Probably better make that very explicit, since if anyone has the mummy's helmet or at least one other artifact and uses it, it'll crash the game.
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 15th, 2004, 04:04 PM
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Corporal
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 64
Thanks: 0
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Re: Cradle of Doom - MP game - RUNNING
Huh? I didn't know about that problem.
Reading the press release for 2.14 it seems like that bug is fixed. But it also introduces the NoMoreClamStacking-Feature which might interfere with some strategies.
What do you guys want? Go back to 2.12? Patch to 2.14? I'm really interessted in getting this game going again...
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September 16th, 2004, 12:35 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
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Re: Cradle of Doom - MP game - RUNNING
I'd be as happy to go back to 2.12 myself. Among other things - we don't know what new bugs are in 2.14
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 16th, 2004, 05:21 PM
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Corporal
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Join Date: Oct 2003
Posts: 62
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Re: Cradle of Doom - MP game - RUNNING
Since I have one of the three bugged items. I recommend we go back to 2.12. Unless you guys want to take up a collection to compensate me for my now useless artifact.
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September 16th, 2004, 08:18 PM
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First Lieutenant
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Join Date: Dec 2003
Location: Calgary, Canada
Posts: 762
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Re: Cradle of Doom - MP game - RUNNING
I'd suggest to wait a day. Mosehansen server is now updated to 2.14. So if there're any major problems with 2.14 we will probably learn about them soon. If no problem discovered, we can switch to 2.14.
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