.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #61  
Old December 7th, 2009, 09:21 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Holy War 0.9

The MR thing makes sense to me. It's to make it difficult to use this powerful buff on powerful troops, or in particular on SCs. You can do it, but only with some effort. Otherwise it might be overpowered.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #62  
Old January 28th, 2010, 12:00 PM

Belac Belac is offline
Sergeant
 
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
Belac is on a distinguished road
Default Re: Holy War 0.9

Is there a way to see the stats of the new units (recruitables and summons)?
Reply With Quote
  #63  
Old January 28th, 2010, 01:59 PM
Amonchakad's Avatar

Amonchakad Amonchakad is offline
Corporal
 
Join Date: Jan 2009
Location: Modena, Italy
Posts: 192
Thanks: 27
Thanked 21 Times in 10 Posts
Amonchakad is on a distinguished road
Default Re: Holy War 0.9

Quote:
Originally Posted by Belac View Post
Is there a way to see the stats of the new units (recruitables and summons)?
Yes, though doing so requires editing the mod file:

you have to open Holy War Divine.dm with a text editor, then search for the following text:

Quote:
-selectnation 32
after that line,there is a series of lines called -addrecunit and -addreccom, and as a last line, -end.

You have to change all the "-" at the start of the lines between -selectnation and -end(including those 2!) with "#".

After that, just create a new game playing as MA Marignon: instead of their usual units, they will have all the units and commanders added by the mod.

Remember to either undo the changes or do it on a second copy of the actual mod(I suggest the latter), or all games with MA Marignon will use that recruit option

If you have any problems, or it sounds too complicated, say it and I'll upload a modified version for you( it would probably have been faster to just do that, but oh well )
Reply With Quote
  #64  
Old January 28th, 2010, 03:33 PM

Belac Belac is offline
Sergeant
 
Join Date: Feb 2009
Posts: 282
Thanks: 8
Thanked 3 Times in 3 Posts
Belac is on a distinguished road
Default Re: Holy War 0.9

Thanks, that worked for me.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:54 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.