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  #61  
Old September 24th, 2008, 02:15 PM
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Default Re: Divine Might(PBEM) - (Game on!)

Yes, that is close enough to were we want to be. As you said, use the turn file you got and send it in and everything will be fine. We are rolling again. Good luck everyone!
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  #62  
Old September 24th, 2008, 05:28 PM
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Default Re: Divine Might(PBEM) - (Game on!)

Say hello to our new Pythium player WingedDog! Good luck!
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  #63  
Old September 24th, 2008, 11:35 PM
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Default Re: Divine Might(PBEM) - (Game on!)

Seems like there's a problem - I received and keep receiving after resend request the turn file from turn 7.

Now I browsed saling data - there's no Pythium. I'll contact Llama.

Last edited by WingedDog; September 24th, 2008 at 11:40 PM..
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  #64  
Old September 25th, 2008, 12:24 AM

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Default Re: Divine Might(PBEM) - (Game on!)

This rollback came at the worst possible time for Vanheim. We just managed to beat a 300-man strong Ulm main host army by carefully focusing and timing the arrival of our forces to the battlefield. After the rollback it will be obvious that Ulm won't fall in our trap, and will have 100% scouting data on our forces. I was using all my resources to stop this attack, and now I can't stop it anymore, as the host army has punched through my border provinces and has several options for attack now.
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  #65  
Old September 25th, 2008, 01:47 AM
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Default Re: Divine Might(PBEM) - (Game on!)

I have send a PM to Llama, but I think a little delay is required. 6 hours would be enough for me.
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  #66  
Old September 25th, 2008, 04:05 AM
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Default Re: Divine Might(PBEM) - (Game on!)

@WingedDog
The game has now been postponed 6 hours.

Strange, Pythium is showing up at Llamaserver and that wouldn't be the case if it was set to AI. Hopefully Llama (you rock!) will sort it out.

That first Llamaserver problem where turns didn't go out to people and me trying to roll back to where it started with a roll back that didn't work as it should, really caused an avalanche of errors. Hopefully everything will be sorted out real soon.

@46852 and Deadnature
I'm really sorry for all this. But it was in some way needed to save this game as two of our players just dropped out. Now we are up to 7 again.
Maybe Ulm could be a sport and just pull back his troops for a turn?

@Everyone
Great news, we now have a new player for Caelum (replacing MadFrancis). All please welcome Calahan!

Last edited by Dedas; September 25th, 2008 at 04:19 AM..
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  #67  
Old September 25th, 2008, 04:12 AM

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Default Re: Divine Might(PBEM) - (Game on!)

Pythium got set to AI on turn 15 I'm afraid, so it's not possible for WingedDog to sub.

The last avalanche of errors was purely coincidental. There was a design flaw in the way the admin commands were handled which meant that under rare circumstances it was handle them repeatedly. I tried to fix it and briefly made it worse, so it would always happen, and that was when you did the rollbacks. I did a crude fix yesterday, but I was having problems fixing it properly because it always worked properly when I tested it. Then I had a little epiphany in bed last night, so it's now properly and elegantly fixed.
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  #68  
Old September 25th, 2008, 04:13 AM

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Default Re: Divine Might(PBEM) - (Game on!)

If you like I can set everyone to use the same orders as they originally did for turn 18, except Caelum. I think that might be the fairest thing to do.
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  #69  
Old September 25th, 2008, 05:04 AM
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Default Re: Divine Might(PBEM) - (Game on!)

Quote:
Originally Posted by llamabeast View Post
If you like I can set everyone to use the same orders as they originally did for turn 18, except Caelum. I think that might be the fairest thing to do.
That would be really appreciated. That way Calahan can take over Caelum as well. Great! Thank you for everything Llama!

@WingedDog
Sorry for all this. It seems you can't sub after all. Hope you're not angry.
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  #70  
Old September 25th, 2008, 05:32 AM

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Default Re: Divine Might(PBEM) - (Game on!)

Hello Everyone

I'm the new lord high commander in chief of Caelum, and am very happy to make aquantence with you all, and looking forward to some enjoyable wars ahead

If anyone currently has any diplomatic relations (NAP's etc) with Caelum then can you please let me know. Especially any non-obvious wars I might be involved in! (haven't seen the turn file yet to spot any obvious wars!). I'm happy to honour any agreements in the immediate short-term, but generally when I sub into games I'm a big fan of a 'clean-slate' status so that I can have a chance to decide my own diplomatic future, rather than picking up a load of diplo baggage that isn't always welcome IMHO.

Calahan


@Dedas/Llama - Think there still seems to be some problems with the turn files. Within the past hour or so I've asked for 3 re-sends for Caelum turn 18, but keep getting sent a turn 7 file instead (even though the email subject line says Caelum turn 18). Might be worth checking that all the turn files due to be processed for a turn 18 re-do are actually turn 18 files, or guessing some predictable crazyness will ensue (Edit: Have just PMed llamabeast to flag it up in case his omnipresence fails him)

@Dedas - Can I please ask for a 6 hour delay, as due to the non joys of work, I'll struggle to get a turn done by the current deadline.

Last edited by Calahan; September 25th, 2008 at 05:52 AM..
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