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July 13th, 2005, 09:48 AM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: two vs. two vs. two vs. two vs. two (full)
Is there any reason that I would need the master password? Only if we have to do something like set a player to AI, right? And we almost certainly won't need to do anything like that.
So please create the whole game and set a master password.
By the way, how can we arrange it so that players can log in to view their team-mate's turn?
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July 13th, 2005, 10:21 AM
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First Lieutenant
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Join Date: Sep 2004
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Re: two vs. two vs. two vs. two vs. two (full)
By the way, you guys should really examine the layout before we start. Here is an easy way to view it:
http://zooko.com/map.png
(Or see smaller image embedded in first post on this thread.)
In that image you can see where the nations start, although the nations in that display are not the ones that we have picked and that we are actually going to play with.
The teams are the ones connected by blue lines and the enemies are the ones connected by red lines.
As soon as the war begins you will know which of these positions you and your team-mate occupy, and you will know exactly which four *locations* are occupied by your two enemy teams, but you will not know who lives there until your scouts get there. :-)
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July 13th, 2005, 10:25 AM
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First Lieutenant
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Join Date: Sep 2004
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Re: two vs. two vs. two vs. two vs. two (full)
Tomorrow morning (2005-07-14) in the Atlantic Time Zone I'll check for any change requests from the players, make any final decisions, and then ask Alneyan to assign the starting positions and generate the ftherland file.
So the war will begin tomorrow!
Zooko the Just Host
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July 13th, 2005, 11:27 AM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: two vs. two vs. two vs. two vs. two (full)
sounds good
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July 13th, 2005, 11:51 PM
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Corporal
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Join Date: Nov 2003
Location: Austin
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Re: two vs. two vs. two vs. two vs. two (full)
Just for my benefit, please dear friends, I have tried looking at the scale mod to see what it does. but with little success. Anyone here able to clarify it for me, as that would influence (slightly) my choice of pretender.
Oh, and while i'm at it, I would enjoy indi 8 a twinge more; gives a little more chance to have a mage that's not such a super combatant, and put more points into scales.
But I am simply one of many. =)
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July 14th, 2005, 05:38 AM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: two vs. two vs. two vs. two vs. two (full)
Scale Mod 1.2:
- Production/Sloth alters income by 4% a tick and resources by 15% a tick (was 2% and 10%, if memory serves).
- Growth/Death alters income by 4% a tick and population by 0.3% a turn per tick.
- Changes to the events, with Misfortune increasing the odds of getting a bad event more sharply, and less frequent rare events (I think).
So the Scale mod improves the two "weaker" scales of Production and Growth, and taking Sloth-3 or Death-3 should hurt you more. Luck is now a more appealing option, and Misfortune should be a bit more dangerous.
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July 14th, 2005, 06:28 AM
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Sergeant
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Join Date: Jan 2005
Location: Germany, Leverkusen
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Re: two vs. two vs. two vs. two vs. two (full)
Ok, a very very bad problem:
My brother Hacker Pschorr is not able to play, so we would like to make the slot free for another team
We are really sorry about this, but it is just not possible!
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July 14th, 2005, 07:09 AM
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First Lieutenant
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Join Date: Sep 2004
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Re: two vs. two vs. two vs. two vs. two (full)
Let's vote on the question of Independent Strength 8 vs. Independent Strength 9. If there's a tie, it'll stay at 9. I vote for 9, so currently it is a tie with King Lear in favor of 8 and me in favor of 9.
And by the way if you know of a team of players looking for a game, point them to this thread. :-)
Zooko the Fair Host
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July 14th, 2005, 03:42 PM
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Captain
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Join Date: Jul 2004
Location: New York
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Re: two vs. two vs. two vs. two vs. two (full)
We could change the game to a 4 way battle royale?
Team Hubris votes indies 9.
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July 14th, 2005, 04:05 PM
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First Lieutenant
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Join Date: Sep 2004
Posts: 666
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Re: two vs. two vs. two vs. two vs. two (full)
No, I'm going to hold out for a fifth team.
Currently it is 2 votes for indies 9, 1 vote for indies 8.
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