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November 15th, 2011, 05:25 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Immaculate-002: Late Age for Noobs (now in the mid-game)
Quote:
Originally Posted by Immaculate
- -hosting schedule, llamaserver, 56h+quickhost, it will increase as the game advance
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The hosting schedule is now 72h+quickhost.
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November 16th, 2011, 11:06 PM
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Sergeant
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Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
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Re: Immaculate-002: Late Age for Noobs (now in the mid-game)
Attention everyone. Atlantis will trade water, death or nature gems for a pair of earth boots. Please PM us with your asking price so we can discuss a trade.
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November 22nd, 2011, 11:56 AM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Immaculate-002: Late Age for Noobs (now in the mid-game)
This game will be put on hiatus over the American thanksgiving break to allow people to travel and be with their family. The extension will begin Wednesday (the 23rd) evening and we will resume on Monday or Tuesday (28th or 29th).
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November 27th, 2011, 11:56 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Immaculate-002: Late Age for Noobs (now in the mid-game)
back
hosting interval set back to 72h.
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November 29th, 2011, 07:51 PM
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Captain
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Join Date: Sep 2009
Posts: 992
Thanks: 47
Thanked 23 Times in 19 Posts
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Re: Immaculate-002: Late Age for Noobs (now in the mid-game)
AARs?
If players wish to, i would highly encourage them to begin providing some details of their early game so that we can learn from one-another, seeing as how this is a Noob game.
Also, players that are defeated should also consider giving an account of their nation, if they so choose.
For my own part, my early game involved expansion with ancestor vessels and a bee-line for alteration 4 for wind guide but i didn't realize that a rank 1 air mage could not use two air gems to cast the spell (which requires air 2 and 1 gem) until i had tried to cast it about a million different times. To start again i would have compensated for that in some way much earlier and 1) hit more stuff with my arrows and, 2) lost way less of my army (maybe?)
In terms of diplomacy, i started between patala and Atlantis and they both expanded very well, then Atlantis declared on Patala and eager to get a piece of the territory i attacked Patala also.
I think Patala's major battles were with Atlantis and i got to watch a few courtesy of my scouts- and they were very impressive indeed- those Atlantian ice guards look tough for sure. Most of my battles with Patala, unfortunately, were mostly fairly small-sized skirmishes by comparison so I don’t really feel that I got to have an adequate taste of what the Patalian war-machine is really capable of.
Anyway, if anyone else wants to share, I would be very eager to hear about how things are going for them, especially Jomon who seems like a (very threatening) giant and Patala, whom I am curious about because I know so little about them.
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November 30th, 2011, 01:23 PM
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Sergeant
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Join Date: Jan 2010
Posts: 351
Thanks: 12
Thanked 54 Times in 29 Posts
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Re: Immaculate-002: Late Age for Noobs (now in the mid-game)
Quote:
Originally Posted by Immaculate
For my own part, my early game involved expansion with ancestor vessels and a bee-line for alteration 4 for wind guide but i didn't realize that a rank 1 air mage could not use two air gems to cast the spell (which requires air 2 and 1 gem) until i had tried to cast it about a million different times.
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25% of all Ancestor Guides and Celestial Masters are A2s and can cast the spell normally. 100% of all Ancestor Guides and Celestial Masters can cast Wind Guide if you give them a crystal shield.
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November 30th, 2011, 06:00 PM
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Sergeant
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Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
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Re: Immaculate-002: Late Age for Noobs (now in the mid-game)
Quote:
Originally Posted by shatner
Quote:
Originally Posted by Immaculate
For my own part, my early game involved expansion with ancestor vessels and a bee-line for alteration 4 for wind guide but i didn't realize that a rank 1 air mage could not use two air gems to cast the spell (which requires air 2 and 1 gem) until i had tried to cast it about a million different times.
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25% of all Ancestor Guides and Celestial Masters are A2s and can cast the spell normally. 100% of all Ancestor Guides and Celestial Masters can cast Wind Guide if you give them a crystal shield.
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Comunion also works.
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November 29th, 2011, 08:17 PM
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Sergeant
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Join Date: Feb 2008
Posts: 341
Thanks: 3
Thanked 10 Times in 9 Posts
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Re: Immaculate-002: Late Age for Noobs (now in the mid-game)
I tried completelly different approach this time with Marignon.
I expanded with royal knights, and signed NAP with all my neighbours. I researched construction to build sanguine douses only to discover that they are banned in CBM. It is not lost research though, becouse lightless lanterns, boosters and stuff for thugs are needed anyways. Then the usual suspects, thau, evo, blood...
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November 29th, 2011, 09:33 PM
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Sergeant
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Join Date: Mar 2011
Posts: 210
Thanks: 29
Thanked 16 Times in 13 Posts
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Re: Immaculate-002: Late Age for Noobs (now in the mid-game)
What does AAR stand for?
Well, whatever it is, I'll provide mine:
I've got an E9S9 bless, so expansion was done by teams of Kohens leading a few zealots and a giant or 2. I expanded much too slowly, however, especially since I was stuck with a lot of low income provinces. I would have been more aggressive if I could do over. Ulm going AI was a huge windfall for me, allowing me to snap up most of their land in the course of a few turns.; without that, I would not be in good shape right now.
As anyone can see, Im lagging in research, but my early targets Con-4 and Alt-3 for my Gadol thugs, and Thaum-2 and Evo-2. Im only just starting to get into blood, something I would have been able to do sooner had I expanded better and built more castles.
I've found myself very grateful for Triqui's advice about manual taxing. It has really brought a lot of extra gold into my treasury.
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November 29th, 2011, 11:02 PM
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Corporal
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Join Date: Apr 2011
Posts: 175
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Immaculate-002: Late Age for Noobs (now in the mid-game)
Patala:
OK, their troops suck. My expansion was on the slower side (elephants backed with high-morale gorillas), and was funnelled towards the island by my neighbors. I was hoping to get some of the good kailasa/lanka summons before getting into a major war, but alas, it was not to be.
Once war came, I whipped out alt-4 and enhance-3 for some buffs for my troops, but it wasn't nearly enough. Those Asstaturts are tough. Their magic weapons ignored ethereal elephants and they regen'd to fast for monkey swarms to take them down. So yeah, if it had been someone else it might have worked, but after Atlantis killed a few hundred of my troops and a dozen mages, it made sense for my other two neighbors to either 1) gang up on Atlantis to prevent him from getting too strong, or 2) ganging up on me to limit atlantis's gains and then ganging up on Atlantis once his armies are weakened.
They seem to have chosen option 2.
I should have beelined for conj.5 and tried to crank out as many ghandharvas as I could. But then, my bless for them kind of sucked, I should have gone with a rainbow pretender.
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