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August 16th, 2006, 10:01 PM
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Sergeant
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Join Date: Aug 2000
Location: Garden-Variety State
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Re: SEV shipset instructions?
After looking over the info on Malfador's site, plus trying my hand at implementing a ship into the Starfury demo, I can see how much more complex ship sets in SE5 will be. It's no longer a simple matter of cranking out 20 or so 2D images.
The biggest issue is with ship layouts. Now every shipset needs to be balanced as well. You can't have a single race running around with twice as many weapons hardpoints as everyone else, all with 360-degree fire arcs. The good news is the potential for far more flexibility and diversity in ship design. For example, one race may have layouts with a large number of slots, but they are mostly "outer hull", with very few "inner hull", making for fragile ships.
Can't wait for the SE5 demo.....
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August 16th, 2006, 10:07 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SEV shipset instructions?
There are only armor, inner, and outer slots in SE:V - no weapon slots like SF, and also no weapon arcs. There's also plenty of slots so the number of them doesn't matter either. There is directional damage, but battles tend to be melees with little difference between ship sets.
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August 17th, 2006, 01:30 AM
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General
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Join Date: Sep 2003
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Re: SEV shipset instructions?
Quote:
Noble713 said:
It's no longer a simple matter of cranking out 20 or so 2D images.
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"Simple", of course, being a relative term 51 images for a neo-standard shipset, but that's splitting hairs.
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Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".
Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.
Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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August 17th, 2006, 01:52 AM
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Major
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Join Date: Jan 2004
Location: Taganrog, Russia
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Re: SEV shipset instructions?
Quote:
Imperator Fyron said:
When did SE4 have problems with tabs? ...
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Dunno, I just remember where was something wrong with tabs. I wouldn't bet on this though.
Still, where are whose "#include", "function" and other scary words came from? Which language, that's is?
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August 17th, 2006, 02:25 PM
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Brigadier General
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Join Date: Jun 2002
Location: Kleigat Pampercity
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Re: SEV shipset instructions?
Kwok:
Directional damage? What do you mean by that?
I'm sure I saw fire arcs in one of those textfiles. What up with that then?
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August 17th, 2006, 02:43 PM
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Sergeant
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Join Date: Nov 2000
Location: netherlands
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Re: SEV shipset instructions?
I think the firing arcs are a graphical thing only: If your ship is firing at an enemy behind it the laserbeam will originate at the point specified by the corresponding firing arc somewhere at the back of the ship, when it is firing at an enemy in front of it, the laser beam will originate at the front of the ship.
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August 17th, 2006, 02:59 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: SEV shipset instructions?
Directional damage as in if the ship gets hit in the front, the forward components will get damaged and so on. Henk's assessment on the data file was correct.
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August 17th, 2006, 03:01 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: SEV shipset instructions?
Directional damage but unlimited firing arcs. An interesting combination.
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August 17th, 2006, 05:36 PM
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Captain
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Join Date: Apr 2004
Location: Texas
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Re: SEV shipset instructions?
So I guess there is no backward engineering on this arcs thing? I mean if we can track damage coming in, why cant we track damage going out...?
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August 17th, 2006, 08:03 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
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Re: SEV shipset instructions?
Introducing weapon arcs makes for a difficult balancing act among shipsets.
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