|
|
|
|
|
June 4th, 2007, 08:49 PM
|
|
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Armadillo - new game (recruiting)
Okay. I'll go ahead and play man Let me make up a pretender and mail it in.
Jazzepi
|
June 5th, 2007, 04:09 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Armadillo - new game (recruiting)
Just so people know how fast to design their pretenders and so on, I would really like to get this game started by Thursday (or before of course, if everyone ends up being quick).
|
June 5th, 2007, 07:16 AM
|
|
Second Lieutenant
|
|
Join Date: Oct 2003
Posts: 477
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Armadillo - new game (recruiting)
Having reconsidered my time constraints, I'm going to have to drop out of this game. Sorry! T'ien Ch'i is now up for grabs.
|
June 5th, 2007, 07:35 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Armadillo - new game (recruiting)
Okay, no worries Sandman. We now have one free slot then.
|
June 5th, 2007, 07:38 AM
|
Sergeant
|
|
Join Date: Aug 2006
Location: Near Allentown, PA
Posts: 371
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Armadillo - new game (recruiting)
Last night I tried out this map with my pretender and all 22 players. I was crowded in a corner and only managed to grab 5 provinces before being boxed in. I suspect that some players will have it as bad as I did, while others will get lucky with significantly better expansion opportunites.
Since Tien Chi bowed out, we might want to consider limiting the game to at most 21 players to slightly limit the crowding.
__________________
"You're never more vulnerable than when you have both hands wrapped around your opponents throat." -Ubercat
"I'm not convinced that faith can move mountains, but I've seen what it can do to skyscrapers." -William H. Gascoyne
|
June 5th, 2007, 08:19 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Armadillo - new game (recruiting)
I'm easy either way. You're probably right actually, but there is something exciting about getting all 22 nations in. Anyway, if other people think I should close the game at 21 players, I'm happy to do that.
|
June 5th, 2007, 11:32 AM
|
Private
|
|
Join Date: Jun 2007
Posts: 18
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Armadillo - new game (recruiting)
ok i choose Jotunheim
|
June 5th, 2007, 11:42 AM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Armadillo - new game (recruiting)
Cool, I will be Atlantis then.
|
June 5th, 2007, 02:51 PM
|
National Security Advisor
|
|
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
|
|
Re: Armadillo - new game (recruiting)
Ah, I forgot to say - it would be a little better if everyone's pretenders _didn't_ have passwords on. Unlike a network game, no-one else will have access to your turns anyway (they won't be e-mailed them). If you don't have a password it will make it easier for a sub to take over should you disappear.
It doesn't matter too much though (especially if you don't intend to disappear ), so don't worry about re-uploading if you've already sent your pretender in.
|
June 5th, 2007, 03:31 PM
|
|
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Armadillo - new game (recruiting)
And here I fought hard to remember to put in a password
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|